| u32 light_list_tag |
Tag indicating LightList
TAG_LIGHT_LIST 0x000f0000
|
| u32 light_list_header_size |
Size of LightListHeader |
| u32 light_list_size |
Size of LightList |
| u32 light_num |
Number of Light in LightList |
| u32 nintendo_extension_block_size |
Nintendo extension block size |
| u32 user_extensino_block_size |
User extension block size |
| u32 light_num_byte |
Number of bytes corresponding to Light |
| Light |
Actual Light data. One Ambient Light and
up to 8 Diffuse Lights (or Positional Lights) can be stored in one Light area. |
| NintendoExtensionBlock |
Nintendo extension block |
| UserExtensionBlock |
User extension block |