Function
nuAuSndPlayerGetState (Macro)
Syntax
Arguments
Return Value
Explanation
Set sound object by calling nuAuSndPlayerSetSound.
When nuAuSndPlayerSetSound is not called, the present playback
condition for the sound which was played back last using nuAuSndPlayerPlay is returned.
There are three status conditions - AL_PLAYING, AL_STOPPING
and AL_STOPPED.
AL_PLAYING indicates that the sound is currently playing back,
AL_STOPPING indicates that the sound is in the release stage
and AL_STOPPED indicates that the sound is not being played back.
See Also
s32 nuAuSndPlayerGetState(void)
None
Playback condition(AL_PLAYING, AL_STOPPING and AL_STOPPED)
Obtain present playback condition for a sound object.
alSndpGetState