Version |
Date |
Changes |
1.3.8 |
1999/7/19 |
-
Added rounding to coordinate value conversion of float -> short
|
(1.3.7b) |
|
-
Generate ST value when FlipBook animation(non-compatible)
|
1.3.7a |
1999/3/30 |
-
Modified ShapeAnimation of ST
-
Added the last frame at Shape Animation of Full Frame.
|
1.3.7 |
1/11/1999 |
-
When attempting to perform a color reduction with the CI format, the program is now capable of handling this even if 0 is assigned to the alpha value.
-
"obj_group" can be valid in any "obj" category.
-
When modifying a default light setting with version 1.3.0, the difference between "index" and "light" is now handled properly.
-
he drawing priority sequence is now fully compatible with n64prev Previewer and Quick Previewer.
-
The problem where having "-nullanim" without having an "anim" link in "obj" shut down the program is now fixed.
-
MAT_CC_NIFF_NONE is now handled properly in NIFF CC mode.
|
1.3.6 |
1998/12/21 |
-
Compatible with ST (texture co-ordinates) ShapeAnimation.
|
1.3.5 |
1998/10/19 |
|
1.3.4 |
1998/10/9 |
-
Fixed the bug in reducing the vertex.
-
Added the process to reduce the output number of the vertex with the smooth shading without lighting.
|
1.3.3 |
1998/9/30 |
Principal Revisions
-
Supports camera animation.
-
Modified so that there is no difference in the output result between the SGI and the PC version of the software.
-
Reviewed Quick Start.
-
Reviewed the calculation of the vertex coordinates.
-
Fixed a bug where the ST value was not always accurate.
-
The pointer to the scene will not be output in the NDR_RESINFO when the scene is masked by -outmask.
-
Fixed a bug where shape animation by reflection mapping and flat shading did not occur even when the -strictflat option was attached.
-
Added -nullanim option.
-
Added the -nullanim option.
|
1.3.2 |
1998/8/25 |
Principal Revisions
-
Supports Quick Preview
-
Added a CI format texture color reduction function.nbsp;
-
Reduced the number of output vertices (Vtx).
-
ptimized the animation data (reduced the data).
-
Data with 3D objects that do not have "shape" can now be converted.
-
Changed messages to standard output in the Windows version.
-
The data was changed to become static.
-
The geomode of NDR_OBJ was changed to be output as a macro character string. This was done because the macro value was changed by F3DEX2.
|
1.3.1 |
1998/7/22 |
-
Fixed the problem of a conversion error when the number of shape nodes was greater than the number of mat nodes.
|
1.3.0 |
1998/7/15 |
Principal Revisions
-
Supports IA texture (4, 8, 16 bit).
-
When no directional light is set, the default parallel light source is now set only when the ambient is completely black.
-
Fixed a problem with gSPSetGeometryMode performing intermittently when there were several shapes.
|
1.2.6 |
1998/3/23 |
Registered on BBS and NTSC-ONLINE.
Principal Revisions
-
Added -vtxseg, -imgseg, and -clutseg options.
-
Added the -strictcidx option.
-
Since the conversion scale output to the header is reflected in the object translation value and the animation translation value, it was changed so it no longer output.
-
The Gfx and Vtx included in NDR_OBJ are now stored in the newly established NDR_SHAPE structure and output. The shape animation information is now also included in the NDR_SHAPE structure, as is the segment number output to the NDR_SHAPE header.
-
Because large changes were made to the output data class, the bit assignment of the switch "outmask" was changed.
-
To solve the problem with symbol names, the NDR_RESINFO structure was newly established, and now there is one output per file.
-
With the establishment of NDR_RESINFO, now only the NDR_RESINFO symbol is externally declared at conversion time.
-
Supports 4bit CI and 32bit RGBA texture.
-
Expanded so NIFF obj_group is passed to the NDR_OBJ structure.
-
gSP2Triangles are now used as much as possible for polygon output.
|
1.1.0 |
1997/12/24 |
Developer's Kit Second Release.
Principal Revisions
-
Added the options -noalignpad, -outobj, -outmask, -nogeomclr, -preview, -rotorder and fname
-
Fixed the method of evaluating material.
-
Fixed the problems that sometimes occurred when OBJ_RENDER_NIFF_TEX_EDGE was specified for obj_render_pri in the Obj area.
-
Fixed the problem with the Shape area's shape_type sometimes not being correctly reflected.
-
Fixed a problem of bad partitioning when placing textures that could not be held in TMEM.
-
It is now possible to share the GBI parts of objects whose materials are different.
-
Changed mat_color_type* and mat_alpha_type* TEX1 flag to total view.
-
Added a process for when mat_color_type* and mat_alpha_type* have the value MAT_CC_NIFF_NONE.
-
Fixed problems with the order of evaluation in the method for rotating in directions other than XYZ and YZX.
-
Vtx, Gfx, Bitmap and TLUT are now have segment address locations.
|
1.00 |
10/9/1997 |
Developer's Kit first release. |