4. Revision History

Version Date Changes
1.3.8 1999/7/19
  • Added rounding to coordinate value conversion of float -> short
(1.3.7b)  
  • Generate ST value when FlipBook animation(non-compatible)
1.3.7a 1999/3/30
  • Modified ShapeAnimation of ST
  • Added the last frame at Shape Animation of Full Frame.
1.3.7 1/11/1999
  • When attempting to perform a color reduction with the CI format, the program is now capable of handling this even if 0 is assigned to the alpha value.
  • "obj_group" can be valid in any "obj" category.
  • When modifying a default light setting with version 1.3.0, the difference between "index" and "light" is now handled properly.
  • he drawing priority sequence is now fully compatible with n64prev Previewer and Quick Previewer.
  • The problem where having "-nullanim" without having an "anim" link in "obj" shut down the program is now fixed.
  • MAT_CC_NIFF_NONE is now handled properly in NIFF CC mode.
1.3.6 1998/12/21
  • Compatible with ST (texture co-ordinates) ShapeAnimation. 
1.3.5 1998/10/19
  • Supports CI Texture 
1.3.4 1998/10/9
  • Fixed the bug in reducing the vertex. 
  • Added the process to reduce the output number of the vertex with the smooth shading without lighting. 
1.3.3 1998/9/30 Principal Revisions 
  • Supports camera animation. 
  • Modified so that there is no difference in the output result between the SGI and the PC version of the software.
    • Reviewed Quick Start. 
    • Reviewed the calculation of the vertex coordinates. 
  • Fixed a bug where the ST value was not always accurate. 
  • The pointer to the scene will not be output in the NDR_RESINFO when the scene is masked by -outmask. 
  • Fixed a bug where shape animation by reflection mapping and flat shading did not occur even when the -strictflat option was attached.  
  • Added -nullanim option. 
  • Added the -nullanim option. 
1.3.2 1998/8/25 Principal Revisions 
  • Supports Quick Preview 
  • Added a CI format texture color reduction function.nbsp;
  • Reduced the number of output vertices (Vtx). 
  • ptimized the animation data (reduced the data). 
  • Data with 3D objects that do not have "shape" can now be converted. 
  • Changed messages to standard output in the Windows version. 
  • The data was changed to become static. 
  • The geomode of NDR_OBJ was changed to be output as a macro character string. This was done because the macro value was changed by F3DEX2. 
1.3.1 1998/7/22
  • Fixed the problem of a conversion error when the number of shape nodes was greater than the number of mat nodes. 
1.3.0 1998/7/15 Principal Revisions 
  • Supports IA texture (4, 8, 16 bit). 
  • When no directional light is set, the default parallel light source is now set only when the ambient is completely black. 
  • Fixed a problem with gSPSetGeometryMode performing intermittently when there were several shapes.  
1.2.6 1998/3/23 Registered on BBS and NTSC-ONLINE. 

Principal Revisions 

  • Added -vtxseg, -imgseg, and -clutseg options.  
  • Added the -strictcidx option.  
  • Since the conversion scale output to the header is reflected in the object translation value and the animation translation value, it was changed so it no longer output. 
  • The Gfx and Vtx included in NDR_OBJ are now stored in the newly established NDR_SHAPE structure and output. The shape animation information is now also included in the NDR_SHAPE structure, as is the segment number output to the NDR_SHAPE header. 
  • Because large changes were made to the output data class, the bit assignment of the switch "outmask" was changed. 
  • To solve the problem with symbol names, the NDR_RESINFO structure was newly established, and now there is one output per file. 
  • With the establishment of NDR_RESINFO, now only the NDR_RESINFO symbol is externally declared at conversion time. 
  • Supports 4bit CI and 32bit RGBA texture. 
  • Expanded so NIFF obj_group is passed to the NDR_OBJ structure. 
  • gSP2Triangles are now used as much as possible for polygon output. 
1.1.0 1997/12/24 Developer's Kit Second Release.  

Principal Revisions 

  • Added the options -noalignpad, -outobj, -outmask, -nogeomclr, -preview, -rotorder and fname 
  • Fixed the method of evaluating material.  
  • Fixed the problems that sometimes occurred when OBJ_RENDER_NIFF_TEX_EDGE was specified for obj_render_pri in the Obj area. 
  • Fixed the problem with the Shape area's shape_type sometimes not being correctly reflected. 
  • Fixed a problem of bad partitioning when placing textures that could not be held in TMEM. 
  • It is now possible to share the GBI parts of objects whose materials are different. 
  • Changed mat_color_type* and mat_alpha_type* TEX1 flag to total view. 
  • Added a process for when mat_color_type* and mat_alpha_type* have the value MAT_CC_NIFF_NONE. 
  • Fixed problems with the order of evaluation in the method for rotating in directions other than XYZ and YZX. 
  • Vtx, Gfx, Bitmap and TLUT are now have segment address locations. 
1.00 10/9/1997 Developer's Kit first release.