3-16. AnimList
2. AnimGroup Area
AnimGroupHeader | u32 | anim_group_tag |
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u32 | this_anim_group_index | |
u32 | anim_group_header_size | |
u32 | anim_group_size | |
u32 | anim_name_index | |
u32 | anim_type | |
u32 | frame_rate | |
u32 | anim_num | |
u32 | anim_loop | |
u32 | anim_rot_mtx_order | |
u32 | nintendo_extension_block_size | |
u32 | user_extension_block_size | |
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Figure: AnimGroup Area Memory Map
u32 anim_group_tag |
Tag indicating AnimGroup. Set the following flag.
TAG_ANIM_GROUP 0x000c0100 |
u32 this_anim_group_index | Index number of this AnimGroup. |
u32 anim_group_header_size | Size of this AnimGroupHeader. |
u32 anim_group_size | Size of this AnimGroup. |
u32 anim_name_index | Index number of AnimGroup name contained in NameList. |
u32 anim_type |
Specifies the animation type. The following are currently defined.
ANIM_TYPE_STATIC 0x00000000 ANIM_TYPE_FULL 0x00000002 ANIM_TYPE_KEY 0x00000003 ANIM_TYPE_BILLBOARD_OBJ 0x00000004 ANIM_TYPE_STATIC converts non-animated data into matrix data like an object. Apply to data for a house or mountain, or a fixed camera view. ANIM_TYPE_FULL performs full frame animation. Specify to include every frame of the animation data ANIM_TYPE_KEY performs key frame animation. Specify to include every key frame of the animation data. ANIM_TYPE_BILLBOARD_OBJ specifies animation that always faces toward a specified object. |
u32 frame_rate | Specifies the animation frame rate. |
u32 anim_num | Specifies the number of Anim area. |
u32 anim_loop |
Sets the number of loops the animation will execute. To set an inifinite number of loops, specify the following:
ANIM_LOOP_ENDLESS 0x00000000 |
u32 anim_rot_mtx_order |
Specifies the calculation order of X axial, Y axial and Z axial rotation. Use the following flag. The calculation is done backwards. (For example, if ANIM_ROT_ORDER_XYZ is specified, rotation matrix R would be R=Z*Y*X.)
ANIM_ROT_ORDER_XYZ 0x00010203 ANIM_ROT_ORDER_XZY 0x00010302 ANIM_ROT_ORDER_YXZ 0x00020103 ANIM_ROT_ORDER_YZX 0x00030102 ANIM_ROT_ORDER_ZXY 0x00020301 ANIM_ROT_ORDER_ZYX 0x00030201 |
u32 nintendo_extension_block_size | Nintendo extension block size |
u32 user_extension_block_size | User extension block size |
Anim | Actual animation data. |
NintendoExtensionBlock | Nintendo extension block |
UserExtensionBlock | User extension block |