1. EnvList Area
The EnvList area describes the Env areas in a scene. The EnvList area is mapped as follows.
EnvListHeader | u32 | env_list_tag |
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u32 | env_list_header_size | |
u32 | env_list_size | |
u32 | env_num | |
u32 | nintendo_extension_block_size | |
u32 | user_extension_block_size | |
u32 | env_num_byte(0) | |
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u32 | env_num_byte(env_num - 1) | |
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Figure: EnvList Area Memory Map
u32 env_list_tag |
Tag indicating EnvList. Set the following tag.
TAG_ENV_LIST 0x00100000 |
u32 env_list_header_size | Size fo EnvListHeader |
u32 env_list_size | Size of EnvList |
u32 env_num | Number of Env |
u32 nintendo_extension_block_size | Nintendo extension block size |
u32 user_extension_block_size | User extension block size |
u32 env_num_byte | Number of bytes on each Env |
Env | The Env area is used for the environment settings of a scene. |
NintendoExtensionBlock | Nintendo extension block |
UserExtensionBlock | User extension block |