Chapter 3 Binary Format
3-21. SwitchList

1. SwitchList Area

The SwitchList area stores a Switch node in the scene. SwitchList is mapped as follows.

SwitchListHeader u32 switch_list_tag
u32 switch_list_header_size
u32 switch_list_size
u32 switch_num
u32 nintnedo_extension_block_size
u32 user_extension_block_size
u32 switch_num_byte(0)
...
u32 switch_num_byte(switch_num - 1)
Switch(0)
...
Switch(switch_num - 1)
NintendoExtensionBlock
UserExtensionBlock

Figure: SwitchList Area Memory Map

u32 switch_list_tag Tag indicating SwitchList. Set the following
TAG_SWITCH_LIST	0x00130000
u32 switch_list_header_size Size of SwitchListHeader
u32 switch_list_size Size of this SwitchList
u32 switch_num Total number of Switch in this SwitchList
u32 nintendo_extension_block_size Nintendo extension block size
u32 user_extension_block_size User extension block size
u32 switch_num_byte umber of bytes corresponding to Switch
Switch Actual switch area
NintendoExtensionBlock Nintendo extension block
UserExtensionBlock User extension block