3-3 File Header
u32 | version |
u32 | file_size |
u32 | header_tag |
u32 | file_header_num_byte |
u32 | scene_list_num_byte |
u32 | env_list_num_byte |
u32 | cam_list_num_byte |
u32 | light_list_num_byte |
u32 | obj_list_num_byte |
u32 | shape_list_num_byte |
u32 | vtx_list_num_byte |
u32 | color_list_num_byte |
u32 | vector_list_num_byte |
u32 | st_list_num_byte |
u32 | tri_list_num_byte |
u32 | part_list_num_byte |
u32 | mat_list_num_byte |
u32 | tex_list_num_byte |
u32 | tex_img_list_num_byte |
u32 | anim_list_num_byte |
u32 | coll_list_num_byte |
u32 | switch_list_num_byte |
u32 | name_list_num_byte |
u32 | nintendo_extension_block_size |
u32 | user_extension_block_size |
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Figure: File Header
u32 version |
Enter the version number. Refer to Chapter 4 "Version Numbering" for details. |
u32 file_size | Size (number of bytes) of file |
u32 header_tag |
File Header Tag
TAG_HEADER 0x00000000 |
u32 file_header_num_byte | Size of file header |
u32 scene_list_num_byte | Size of SceneList |
u32 env_list_num_byte | Size of EnvList |
u32 cam_list_num_byte | Size of CamList |
u32 light_list_num_byte | Size of LightList |
u32 obj_list_num_byte | Size of ObjList |
u32 shape_list_num_byte | Size of ShapeList |
u32 vtx_list_num_byte | Size of VtxList |
u32 color_list_num_byte | Size of ColorList |
u32 st_list_num_byte | Size of StList |
u32 tri_list_num_byte | Size of TriList |
u32 part_list_num_byte | Size of PartList |
u32 mat_list_num_byte | Size of MatList |
u32 tex_list_num_byte | Size of TexList |
u32 tex_img_list_num_byte | Size of TexImgList |
u32 anim_list_num_byte | Size of AnimList |
u32 coll_list_num_byte | Size of CollList |
u32 switch_list_num_byte | Size of SwitchList |
u32 name_list_num_byte | Size of NameList |
u32 nintendo_extension_block_size |
If extension data is created on the Nintendo 64 side, the data is stored in NintendoExtensionBlock. When extension data is not used, set the default flag as follows: NINTENDO_EXT_BLOCK_NONE 0x00000000 |
u32 user_extension_block_size |
If extension data is created on the user side, the data is stored in UserExtensionBlock. When extension data is not used, set the default flag as follows: USER_EXT_BLOCK_NONE 0x00000000 |
NintendoExtensionBlock | If extension data is created on the Nintendo 64 side, the data is stored in this NintendoExtensionBlock. |
UserExtensionBlock | If extension data is created on the user side, the data is stored in this UserExtensionBlock. |