1. ObjList Area
The ObjList includes all the objects in a scene. Each object is mapped as shown below.
ObjListHeader | u32 | obj_list_tag |
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u32 | obj_list_header_size | |
u32 | obj_list_size | |
u32 | obj_num | |
u32 | nintenedo_extension_block_size | |
u32 | user_extension_block_size | |
u32 | obj_num_byte(0) | |
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u32 | obj_num_byte(obj_num - 1) | |
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Figure: ObjList Memory Map
u32 obj_list_tag |
Tag indicating ObjList. Set the following tag.
TAG_OBJ_LIST 0x00020000 |
u32 obj_list_header_size | Size of ObjListHeader |
u32 obj_list_size | Size of ObjList |
u32 obj_num |
Number of objects used in scene. These objects are outputted into ObjList. If obj_num is OBJ_NUM, number of obj_address and obj area equal to that of OBJ_NUM. |
u32 nintendo_extension_block_size | Nintendo extension block size |
u32 user_extension_block_size | User extension block size |
u32 obj_num_byte | Number of bytes corresponding to the index. |
Obj | Stores object related information |
NintendoExtensionBlock | Nintendo extension block |
UserExtensionBlock | User extension block |