#include <mrn/Material.h> void mrnMaterialInit( MrnMaterial *material_ptr );
Renders objects using the material
#include <mrn/Material.h>
Gfx *mrnMaterialDrawObjects( MrnMaterial *material_ptr,
MrnContext *context_ptr,
Gfx *gfx_ptr );
Generates a gfx that sets up the material
#include <mrn/Material.h>
Gfx *mrnMaterialGenerateGfx( MrnMaterial *material_ptr,
MrnContext *context_ptr,
Gfx *gfx_ptr );