#include <mrn/ObjectState.h> void mrnObjectStateInit( MrnObjectState *state_ptr )
Generates a gfx which sets geometry mode
#include <mrn/ObjectState.h>
Gfx *mrnObjectStateSetupGeometry( MrnObjectState *state_ptr,
MrnContext *context_ptr,
Gfx *gfx_ptr )
Generates a gfx which sets the render mode
#include <mrn/ObjectState.h>
Gfx *mrnObjectStateSetupBlender( MrnObjectState *ObjectState_ptr,
MrnContext *context_ptr,
Gfx *gfx_ptr )
#include <mrn/ObjectState.h>
typedef struct _MrnObjectState
{
MrnBlenderMode blender_mode[ 2 ];
MvmVector3f center;
u32 geometry_mode;
u8 flags;
u8 group_index;
u16 priority;
} MrnObjectState;