#include <mrn/TextureImage.h> void mrnTextureImageInit( MrnTexture *texture_ptr );
Renders objects using the texture image
#include <mrn/TextureImage.h>
Gfx *mrnTextureImageDrawObjects( MrnTexture *texture_ptr,
MrnContext *context_ptr,
Gfx *gfx_ptr );
Generates a gfx which sets the texture image
#include <mrn/TextureImage.h>
Gfx *mrnTextureImageGenerateGfx( MrnTexture *texture_ptr,
MrnContext *context_ptr,
Gfx *gfx_ptr );