Chapter 29 - Video Interface (VI)
- 29.1 Introduction
- 29.1.1 What is a Video Interface (VI)?
- 29.1.2 What is the VI Manager?
- 29.1.3 What is the Display Mode?
- 29.1.3.1 Supported Television System Formats
- 29.1.3.2 High-resolution/Low-resolution
- 29.1.3.3 Anti-aliasing/Point Sampling
- 29.1.3.4 Non-interlaced/Interlaced
- 29.1.3.5 16/32 Pixel Size
- 29.1.4 Special Video Interface Functions
- 29.1.4.1 Gamma Correction (GAMMA)
- 29.1.4.2 Gamma Dither (GAMMA DITHER)
- 29.1.4.3 Divot (DIVOT)
- 29.1.4.4 Dither Filter (DITHER FILTER)
- 29.1.4.5 Serrate (serrate)
- 29.1.5 List of Video Interface Functions
- 29.2 Programming Techniques for PAL Format
- 29.2.1 Initialization Procedure
- 29.2.2 Special Video Mode Settings
- 29.3 Programming Techniques for MPAL Format
- 29.3.1 Initialization Procedure
- 29.4 Other Precautions
- 29.4.1 Differences in the Timing for Setting and Acquiring the VI Display Mode
- 29.4.2 Safe Frame
- 29.4.2.1 Safe Frame Used in Mario 64
- 29.4.2.2 Safe Frame Used in Wave Race 64
- 29.4.3 VI Processing with PreNMI Events