Chapter 20 - Using the Audio Tools
This chapter instructs the musician and sound designer in how to use the audio development tools currently available for the Nintendo 64. It is divided into the following sections: 
  - An overview of the audio system.
  
 - Discusion of the constraints and decisions that should be made in conjunction with the programmer or game designer.     
  
 - Suggestions for creating samples.
  
 - Playback parameters and the .inst file.
  
 - How to create bank files.
  
 - MIDI files and MIDI implementation.
  
 - Music development tools.
 
  - 20.1 Overview of the Audio System
  
 - 20.1.1 Brief Description of the Audio System 
      20.1.2 Typical Development Process
      20.1.3 Common Values
 
  - 20.2 Dealing with Constraints and Allocating Resources 
  
 - 20.2.1 Determining Hardware Playback Rate
      20.2.2 Limits of Voices and Processing Time
      20.2.3 Division of Sounds and Music Into Banks
      20.2.4 Limits of ROM
 
  - 20.3 Creating Samples
  
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  - 20.4 Playback Parameters and the .inst File
  
 - 20.4.1 Setting Sample Parameters in the .inst File 
      20.4.2 Differences Between Sound Player and Sequence Player use of .inst Files 
      20.4.3 Envelopes 
      20.4.4 Keymaps and Velocity Zones 
      20.4.5 Tuning for Samples Recorded at the Hardware Playback Rate 
      20.4.6 Tuning for Samples Recorded at Varying Rates
      20.4.7 Sounds 
      20.4.8 Instruments
      20.4.9 Banks 
      20.4.10 Creating Bank Files
 
  - 20.5 MIDI Files
  
 - 20.5.1 Loops in the Sequence
      20.5.2 Nesting Loops 
      20.5.3 Putting Things Into Makefiles 
 
  - 20.6 General MIDI and the Nintendo 64
  
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