Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming

12.1 Overview

12.2 RDP Global State

12.3 RS: Rasterizer

12.4 TX: Texture Engine

12.5 TF: Texture Filter

12.6 CC: Color Combiner
12.6.1 Color and Alpha
Combiner Input
Sources

12.6.2 CC Internal Color
Registers

12.6.3 One-Cycle Mode
12.6.4 Two-Cycle Mode
12.6.5 Custom Modes
12.6.6 Chroma Key

12.7 BL: Blender

12.8 MI: Memory Interface

13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions