libdragon
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Cached sprite structure. More...
Data Fields | |
uint32_t | s |
S location of the top left of the texture relative to the original texture. | |
uint32_t | t |
T location of the top left of the texture relative to the original texture. | |
uint32_t | width |
Width of the texture. | |
uint32_t | height |
Height of the texture. |
Cached sprite structure.