libdragon
Data Fields
sprite_cache Struct Reference

Cached sprite structure. More...

Data Fields

uint32_t s
 S location of the top left of the texture relative to the original texture.
uint32_t t
 T location of the top left of the texture relative to the original texture.
uint32_t width
 Width of the texture.
uint32_t height
 Height of the texture.

Detailed Description

Cached sprite structure.


The documentation for this struct was generated from the following file:
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Defines