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Nintendo® Confidential

Mus Library Reference

## MusSetMasterVolume()

Set the master volume levels.

Syntax

      void MusSetMasterVolume(unsigned long flags, int volume);

Arguments

- flags - sound source type

- volume is the master volume level

Explanation
Set the master volume level for all sound generated by the specified type. This function allows the programmer to define the master volume levels for songs and sound effects.

The flags argument must contain MUSFLAG_SONGS, MUSFLAG_EFFECTS, or both OR'ed together.

The volume value should be within the range 0 to 0x7FFF (32767).

Return Value
None

Example

      void SetOptionsSfx(int value)
      {
        MusSetMasterVolume(MUSFLAGS_EFFECTS, (value*0x1000)+0xfff);
      }

      void SetOptionsMusic(int value)
      {
        MusSetMasterVolume(MUSFLAGS_SONGS, (value*0x1000)+0xfff);
      }

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Copyright © 1998-1999
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Last updated March 1999