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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing/ Blending
16. N64 Sprite Library
Overview
16.1 Application
Program Interface (API)
16.2 Data Structures
and Attributes
16.3 Tricks and
Techniques
16.3.1 Sparse Sprites
16.3.2 Early-Ending
Sprites
16.3.3 Variable Size
Bitmaps
16.3.4 Explosions
16.3.5 Bitmap Re-Use
16.3.6 Sprite Re-Use
16.4 Examples
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions