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Nintendo® Confidential

## alSeqpDelete

Syntax

    #include <libaudio.h>
    void alSeqpDelete(ALSeqPlayer *seqp);

Arguments

- seqp is the pointer to the sequence player structure to be deleted

Explanation
It signs out of the synthesis driver. You must first call the alSeqpStop function to make sure that there are no playing voices. Note that alSeqpDelete does not free any memory.
See Also
alSeqpNew
alSeqpStop
alSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999