N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

## n_alCSPSetBank

Syntax

    #include <n_libaudio.h>
    void n_alCSPSetBank(N_ALCSPlayer *seqp, ALBank *b);

Arguments

- seqp is the pointer to the compressed MIDI sequence player
- b is the pointer to the instrument bank to use

Explanation
This function is available in the n_audio library. It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. The bank must be loaded into RAM and initialized by calling alBnkfNew before being used by the n_alCSPSetBank function.
See Also
alCSeqPlayer

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999