N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

## alCSeqNew

Syntax

    #include <libaudio.h>
    void alCSeqNew(ALCSeq *seq, u8 *ptr);

Arguments

- seq is the pointer to the ALCSeq structure you wish to initialize
- ptr is the pointer to the compressed MIDI data

Explanation
To play a compressed MIDI sequence with the Compressed MIDI Sequence Player, you must first initialize the ALCSeq runtime data structure by calling the alCSeqNew function with a pointer to the MIDI sequence data.
Note that the MIDI sequence data must be compressed. You can use the midicomp tool to compress it.
See Also
alCSeq
alCSeqPlayer
midicomp

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999