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Nintendo® Confidential

## guDPLoadTextureTile

Syntax

    #include <gu.h>

    void guDPLoadTextureTile(Gfx * temp, void *timg,
       int texl_fmt, int texl_size,
       int img_width, int img_height,
       int uls, int ult,
       int lrs, int lrt,
       int palette,
       int cms, int cmt,
       int masks, int maskt,
       int shifts, int shiftt)

Explanation
It is an old 1.0 function that was intended to fix bugs in the first pass (1.0) of the hardware. Do not use it with Hardware 2.0 or later. It performs the work that is now done by the gDPLoadTextureTile macro.

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999