Introductory Manual

1. N64 Architecture Overview

2. Intro to N64 Programming

3. N64 3D Graphics

3.1 Basic 3D Concepts

3.2 3D Drawing Specifications

3.3 3D Co-ordinate Systems

3.4 Vectors and Matrices

3.4.1 Basic Vector

3.4.2 Vector Addition

3.4.3 Vector Subtraction

3.4.4 Normal Vector

3.5 Matrix Calculations

3.6 Geomtric Transformations

3.7 Lighting and Colors

3.8 Texture Mapping

3.9 N64 Graphics Functions

4. What is 64DD?

Appendices