Introductory Manual
1. N64 Architecture Overview
2. Intro to N64 Programming
3. N64 3D Graphics
3.1 Basic 3D Concepts
3.2 3D Drawing Specifications
3.3 3D Co-ordinate Systems
3.4 Vectors and Matrices
3.5 Matrix Calculations
3.6 Geomtric Transformations
3.7 Lighting and Colors
3.8 Texture Mapping
3.9 N64 Graphics Functions
4. What is 64DD?
Appendices