N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

## alCSPSetChlPan

Sytnax

    #include <libaudio.h>
    void    alCSPSetChlPan(ALCSPlayer *seqp, u8 chan, ALPan pan);

Arguments

- seqp is the pointer to compressed MIDI sequence player
- chan is the target (0 based) MIDI channel
- pan is the pan (balance) position for the MIDI channel

Explanation
It sets the pan position for the given MIDI channel. A value of 0 is hard left, 64 is center, and 127 is hard right. Subsequent pan controllers (Cntrl 10) in the sequence will override the effect of this call.
See Also
alCSPGetChlPan
alCSPSendMidi
alCSeqPlayer

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999