<html>
<head>
<title>N64 Programming Manual</title>
<BASE TARGET="contents">
</head>

<BODY BGCOLOR="#FFFFFF" text=000000 link=#0000A0 vlink=20297c alink=ff0000>

<table border=0><tr><td><img src="../images/space.gif"></TD></TR>
<TR><td><a target="_top" href="../start/index.html"><img border=0 src="../images/n64_logo2.gif"></a></td></tr>
<tr><td><font face="arial" size="2" color="#29296B"><b> Programming Manual</td></tr></table>
<P>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a target="_top" href="../pro01/index.html"> 1. Overview
<br>
<img border=0 src="../images/bookopen.gif"><font face="arial" size="-2"><a  target="main" href="../pro02/02-01.html"> 2. Troubleshooting</a>
<p>
<img border=0 src="../images/triangle.gif">
<font face="arial" size="-2"><a  target="main" href="../pro02/02-01.html">2.1 Operating System</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"><a target="main" href="02-01.html#01">2.1.1</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"><a target="main" href="02-01.html#02">2.1.2</a>
<p>
<img border=0 src="../images/triangle.gif">
<font face="arial" size="-2"> <a  target="main" href="../pro02/02-02.html">2.2 Graphics</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"><a target="main" href="02-02.html#01">2.2.1</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"><a target="main" href="02-02.html#02">2.2.2</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"> <a target="main" href="02-02.html#03">2.2.3</a>
<p>
<img border=0 src="../images/triangle.gif">
<font face="arial" size="-2"><a  target="main" href="../pro02/02-03.html">2.3 Audio</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"><a target="main" href="02-03.html#01">2.3.1</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"> <a target="main" href="02-03.html#02">2.3.2</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"> <a target="main" href="02-03.html#03">2.3.3</a>
<p>
<img border=0 src="../images/triangle.gif">
<font face="arial" size="-2"><a  target="main" href="../pro02/02-04.html">2.4 Integration Aligning
<br><img border=0 src="../images/trianglep2.gif">DMA</a>
<br>
<img border=0 src="../images/trianglep2.gif">
<font face="arial" size="-2"><a target="main" href="02-04.html#01">2.4.1</a>
<p>
<img border=0 src="../images/triangle.gif">
<font face="arial" size="-2"><a  target="main" href="../pro02/02-05.html">2.5 Debugging CPU Fault</a>
<p>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro03/index.html"> 3. Hardware Architecture
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro04/index.html"> 4. Software Architecture</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro05/index.html"> 5. Game Production Process
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro06/index.html"> 6. N64 OS Overview
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro07/index.html"> 7. OS Functionality
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro08/index.html"> 8. Inout/Output Functionality
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro09/index.html"> 9. Basic Memory<br><img border=0 src="../images/bookspace.gif">
 Management</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro10/index.html"> 10. Advanced Memory
<br><img border=0 src="../images/bookspace.gif"> Management
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro11/index.html"> 11. RSP Graphics<br><img border=0 src="../images/bookspace.gif"> Programming</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro12/index.html"> 12. RDP Programming
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro13/index.html"> 13. Texture Mapping
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro14/index.html"> 14. Texture Rectangles<br><img border=0 src="../images/bookspace.gif"> (Hardware Sprites)</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro15/index.html"> 15. Antialising and Blending
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro16/index.html"> 16. N64 Sprite Library
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro17/index.html"> 17. Audio Library
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro18/index.html"> 18. Audio Tools
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro19/index.html"> 19. Audio File Formats
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro20/index.html"> 20. Using the Audio Tools
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a target="_top" href="../pro21/index.html"> 21. Audio Memory Usage
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro22/index.html"> 22. Scheduling Audio and <br>
<img border=0 src="../images/bookspace.gif">Graphics</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro23/index.html"> 23. GameShop Debugger
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro24/index.html"> 24. Performance Tuning<br> 
<img border=0 src="../images/bookspace.gif">Guide</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro25/index.html"> 25. Graphics Microcode
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro26/index.html"> 26. SI Devices
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro27/index.html"> 27. EPI Functions and<br>
<img border=0 src="../images/bookspace.gif">Extension Devices</a>
<br>
<img border=0 src="../images/bookclosed.gif"><font face="arial" size="-2"><a  target="_top" href="../pro28/index.html"> 28. n audio Library





</body>
</html>
