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Nintendo® Confidential

## alCSeqTicksToSec

Syntax

    #include <libaudio.h>

    f32 alCSeqTicksToSec(ALCSeq *seq, s32 ticks, u32 tempo);

Arguments

- seq is the pointer to the ALSeq structure on which you want to operate
- ticks is the number of MIDI clock ticks
- tempo is the tempo in microseconds per tick

Explanation
MIDI sequences represent time in clock ticks relative to some tempo (speed). The alCSeqTicksToSec call converts these clock ticks to seconds. It does not take into account the tempo changes listed in the sequence.
See Also
alCSeq
alCSeqSecToTicks

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999