Overview

This chapter describes the use of Sprites, rectangular images or textures that you draw on the screen. Large images must be drawn in small pieces called “tiles.” Managing these pieces is the task of the Sprite Library and associated data structures. This chapter explains how to do simple things, such as clear the framebuffer with a specified image; and how to do complex things, such as draw multi-colored text or explosions.

Following is an outline for this chapter:

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Last Updated January, 1999