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Nintendo® Confidential

## osScRemoveClient

Syntax

#include <ultra64.h>
void osScRemoveClient(OSSched *s, OSScClient *c);
Arguments

- s is the pointer to the scheduler structure
- c is the pointer to the client structure to be removed from the scheduler's list

Explanation
It removes the client from the RCP task scheduler's list of active clients. However, note that it does not free any memory.
See Also
osCreateScheduler
osScAddClient

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998