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Nintendo® Confidential

## alSeqpGetChlVol

Syntax

    #include <libaudio.h>
    u8 alSeqpGetChlVol(ALSeqPlayer *seqp, u8 chan);

Arguments

- seqp is the pointer to a Type 0 MIDI sequence player
- chan is the target (0 based) MIDI channel

Explanation
It returns the volume for the given MIDI channel at the end of the last call to alAudioFrame. A value of 127 is full volume, and 0 is off. Because messages generated by alSeqpSetChlVol are not processed until the next call to alAudioFrame, a call to alSeqpSetChlVol followed by a call to alSeqpGetChlVol within the same frame will not reflect the new value.
Note
In addition to channel volume, the sequence player maintains an overall sequence volume that can be retrieved and set by using the alSeqpGetVol and alSeqpSetVol functions.
See Also
alSeqpSetChlVol
alSeqpGetVol
alSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999