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Nintendo® Confidential

## n_alSynSetFXMix

Syntax

    #include <n_libaudio.h>
    void n_alSynSetFXMix(N_ALVoice *voice, u8 fxmix);

Arguments

- voice is the pointer to a voice for mixing
- fxmix is the mix value ranging from 0 to 127 with 0 being completely unprocessed (dry) and 127 being completely processed (wet).

Explanation
This function is available in the n_audio library. It sets the relative mix of effects (processed signal and unprocessed signal) to be added to the final mix.
Warning
Call this function from within a voice handler only.
See Also
n_alSynSetVol
n_alSynSetPan
n_alSynSetPitch
n_alSynSetFXParam
n_alSynStartVoiceParams

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999