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Nintendo® Confidential

## n_alSynSetPriority

Syntax

    #include <n_libaudio.h>
    void n_alSynSetPriority(N_ALVoice *voice, s16 priority);

Arguments

- voice is the pointer to the voice structure
- priority is the new priority

Explanation
This function is available in the n_audio library. It sets the priority of the specified voice. The priority can range from 0 to AL_PRIORITY_MAX which is defined in the n_libaudio.h file.
Warning
Call this function (n_alSynSetPriority) from within a voice handler only.
See Also
n_alSynGetPriority
n_alSynAllocVoice

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999