## 第3章　バイナリフォーマット

### 3-11. TriList

#### (4)ReferenceTriColorDataエリア

(TRI_ANIM_TRI_COLOR_FULL指定時)

u32 | tri_color_group_index(0)
・・・
u32 | tri_color_group_index(tri_anim_frame_num)

ReferenceTriColorData Area Memory Map (when TRI_ANIM_TRI_COLOR_FULL is specified)

u32 tri_color_group_index | Index number of TriColorGroup to be referred

(TRI_ANIM_TRI_COLOR_KEY指定時)

u32 | tri_color_anim_key_num
u32 | tri_color_anim_key(0)
・・・
u32 | tri_color_anim_key(tri_color_anim_key_num - 1)
u32 | tri_color_group_index(0)
・・・
u32 | tri_color_group_index(tri_color_anim_key_num - 1)

ReferenceTriColorData Area Memory Map(whenTRI_ANIM_TRI_COLOR_KEY is specified)

u32 tri_color_anim_key_num | Total number of key frame animation keys.
u32 tri_color_anim_key | Key frame value
u32 tri_color_group_index | Index number of TriColorGroup to be referred

(When Tri Color Animation is not performed)

u32 | tri_color_group_index

ReferenceTriColorData Area Memory Map(when Tri Color Animation is not performed)

u32 tri_color_group_index | Index number of TriColorGroup to be referred

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