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Nintendo® Confidential

## osCreateMesgQueue

Syntax

    #include <ultra64.h>

    void osCreateMesgQueue(
       OSMesgQueue *mq,
       OSMesg *msg,
       s32 count);

Explanation
The osCreateMesgQueue, osSendMesg, osJamMesg, and osRecvMesg functions are messaging and synchronization facilities.
Message queues provide a highly flexible communication and synchronization mechanism. The facilities are useful among threads, as well as between threads and events (primarily interrupts). See osSetEventMesg for a complete list of events.
The osCreateMesgQueue call initializes a given OSMesgQueue structure (mq) to an empty state. The msg argument points to an OSMesg array that is used for storing messages in this queue. The count argument specifies the total number of messages the given queue can hold (the size of the array).
See Also
osSendMesg
osJamMesg
osRecvMes
osCreateThread
osSetEventMesg

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998