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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
System Microcode
25.1 3D Graphics
Microcode
25.2 RSP to RDP Command
Processing
25.3 F3DEX Microcode
25.4 F3DEX2 Microcode
25.5 Sprite Microcode S2DEX
25.5.1 Overview
25.5.2 Features of S2DEX
25.5.2.1 The Drawing
Primitive
25.5.2.2 Self-Loading
Function
25.5.2.3 Debug Information
Output Function
25.5.2.4 Passing Commands
from RSP to RDP
25.5.3 Compatibility
with F3DEX
25.5.3.1 GBIs Supported
by S2DEX and F3DEX
25.5.3.2 GBIs Not Supported
in S2DEX
25.5.3.3 New GBIs
25.5.3.4 Precautions
Regarding GBIs
25.5.4 S2DEX GBIs
25.5.4.1 BG Drawing GBI
25.5.4.1.1 uObjBgStructure
25.5.4.1.1.1 uObjBg_tStructure
25.5.4.1.1.2 uObjScaleBg_t
Structure
25.5.4.1.2 gsPBgRectCopy
25.5.4.1.3 gsPBgRect1Cyc
25.5.4.2 The Sprite
Drawing GBI
25.5.4.2.1 uObjSprite
Structure
25.5.4.2.2 uObjMtx/
uObjSubMtx Structures
25.5.4.2.3 gSPObjRectangle
25.5.4.2.4 gSPObjRectangleR
25.5.4.2.5 gSPObjSprite
25.5.4.3 2D Matrix
Operation
25.5.4.3.1 gSPObjMatrix
25.5.4.3.2 gSPObjSubMatrix
25.5.4.4 Setting the
Object Render Mode
25.5.4.4.1 gSPObj
Render Mode
25.5.4.5 The Texture
Load GBI
25.5.4.5.1 uObjTxtr
Structure
25.5.4.5.2 uObjLoadTxtr
25.5.4.6 Compound
Processing GBI
25.5.4.6.1 uObjTxSprite
Structure
25.5.4.6.2 gSPObjLoadTxRect
25.5.4.6.3 gSPObjLoadTxRectR
25.5.4.6.4 gSPObjLoadTxSprite
25.5.4.7 Conditional
Branching GBI
25.5.4.7.1 gSPSetStatus
25.5.4.7.2 gSPSelectDL
25.5.4.7.3 gSPSelect
BranchDL
25.5.5 Emulation Functions
25.5.5.1 guS2DEmuGBgRect1Cyc
25.5.5.2 guS2DEmuSetScissor
25.5.6 DEBUG Information
Output Function
25.5.7 Installing the
S2DEX Package
25.5.8 History of Revisions
25.6 Audio Microcode
25.7 JPEG Microcode
25.8 Past Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions