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Nintendo® Confidential

## osYieldThread

Syntax

#include <ultra64.h>
void osYieldThread(void);
Explanation
It yields the CPU and invokes the thread dispatcher. Then it inserts the calling thread back into the run queue following all other threads of the same priority. Then the dispatcher is invoked to run the (possibly different) thread at the front of the run queue. If the calling thread is the only thread at its priority level, then this call effectively does nothing.
See Also
osCreateThread
osGetThreadId
osGetThreadPri
osStartThread
osStopThread

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998