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Nintendo® Confidential

## alCSPSetChlFXMix

Syntax

    #include <libaudio.h>
    void    alCSPSetChlFXMix(ALCSPlayer *seqp, u8 chan, u8 fxmix);

Arguments

- seqp is the pointer to the compressed MIDI sequence player
- chan is the target (0 based) MIDI channel
- fxmix is the wet/dry mix - a value of 0 specifies a completely dry sound, 127 specifies a completely wet sound

Explanation
It sets the effect mix for the given MIDI channel. Subsequent FXMix controllers (Cntrl 91) in the sequence will override the effect of this call.
See Also
alCSPGetChlFXMix
alCSPSendMidi
alCSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999