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Nintendo® Confidential

## alSeqpGetChlPriority

Syntax

    #include <libaudio.h>
    u8   alSeqpGetChlPriority(ALSeqPlayer *seqp, u8 chan);

Arguments

- seqp is the pointer to the Type 0 MIDI sequence player
- chan is the target (0 based) MIDI channel

Explanation
It returns the priority for the given MIDI channel. A value of 0 is the lowest priority, and 127 is the highest priority. Because channel priority isn't updated until the next call to alAudioFrame, a call to alSeqpSetChlPriority followed by a call to alSeqpGetChlPriority within the same frame will not reflect the new value.
See Also
alSeqpSetChlPriority

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999