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Nintendo® Confidential

## n_alSeqpGetVol

Syntax

    #include <n_libaudio.h>
    s16 n_alSeqpGetVol(N_ALSeqPlayer *seqp);

Arguments

- seqp is the pointer to the Type 0 MIDI sequence player

Explanation
This function is available in the n_audio library. It returns the overall sequence volume that was active at the end of the last call to n_alAudioFrame. A value of 0x7fff indicates full scale, and a value of 0 indicates off. Negative values are not allowed.
Because messages generated by n_alSeqpSetVol are not processed until the next call of n_alAudioFrame, a call to n_alSeqpSetVol followed by a call to n_alSeqpGetVol within the same frame will not reflect the new value.
Note that individual channels also have volume levels. You can get these volume levels by calling the n_alSeqpGetChlVol function.
See Also
n_alSeqpSetVol
n_alSeqpGetChlVol
alSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999