## Revision History

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Version | Date | Description
--- | --- | ---
1.3.6 | 1998/11/25 |

- Corresponded to texture coordinate animations.

1.3.5 | 1998/10/19 |

- Set the DITHER_FILTER_ON as the initial-value by the video mode.

1.3.4 | 1998/10/9 |

- The error in the description of the spec file regarding the F3DEX2 was fixed.

1.3.3 | 1998/9/30 |

- Support of camera animation.

1.3.2 | 1998/8/25 |

- Support for Quick Preview
- Added code to mode.c to get around the problems with osViSetSpecialFeatures()in gultra_d
- Improved the fail safe of ndres.c.
- Corrected the warnings that appear in ndman.c.
- Changed the type of NDR_OBJ member *child to s16.

1.3.0 | 1998/7/15 |

- Added menu-driven operations, greatly changing the method of operation.
- Background color can now be set.
- Scale can now be adjusted in Trackball mode.
- It is now possible to use the pad to move objects and light sources, even when outside of the camera range.
- Animation control now includes frame-by-frame motion and backwards play in addition to play and stop.
- It is now possible to set GAMMA, GAMMA DITHER, DIVOT and DITHER FILTER.
- The F3DEX2 micro code is now supported. (NuSYS must be compiled for use with F3DEX2. The GBI macro definition in Makefile in the n64prev directory must be changed for F3DEX2.)
- The position of the performance bar was raised a bit.
- Always makes an entry into scene now.
- Currently, PREVIEW_TYPE is not seen.
- The maximum number of objects was significantly increased.

1.2.6 | 1998/3/23 | Registered in BBS and NTSC-ONLINE.

- Vertex animation is now possible.
- With the change in Trackball View controller operations, it is now possible to toggle between executing and stopping the animation.

1.1.0 | 1997/12/24 | Second release of the Developer's Kit.
1.00 | 1997/10/9 | First release of the Developer's Kit.

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Copyright 1997-1999 NINTENDO Co., Ltd.
1998-1999 MONEGI CORPORATION
All rights reserved.