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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing/ Blending
16. N64 Sprite Library
17. Audio Library
Overview
17.1 Generating Audio
Output
17.2 Sampled Sound
Playback
17.3 Sequenced Sound
Playback
17.3.1 Representing
the Sequence
17.3.2 Representing
Instruments
17.3.3 Playing Sequences
17.3.4 Loops in
Sequence Players
17.3.5 Controllers in
Sequence Players
17.4 The Synthesis Driver
17.5 Writing Your Own
Player
17.6 Implementing
Vibrato and Tremolo
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions