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Nintendo® Confidential

## gSPSetStatus

Syntax

    #include <ultra64.h> /* gs2dex.h */
    gSPSetStatus(Gfx *gdl, u8 sid, u32 val)
    gsSPSetStatus(u8 sid, u32 val)

Arguments

- gdl is the display list pointer.

- sid is any one of the Status IDs { 0, 4, 8, 12 }.

- val is the value that you set.

Explanation
g[s]SPSetStatus assigns the value "val" to the Status region (Status[sid]) specified by "sid". This Status value is referenced for texture loading and branching decisions.

Revision history
2/1/1999 Completely rewritten.

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999