#include "niffapi.h"int niWriteNb2(Nis *nis);
Pointer to the Nis structure holding the data to write
NIFF 2.0 defines new data in the Nintendo expansion block defined by NIFF 1.0. Nis handles this by setting up separate structures for the Nintendo expansion block data and the NIFF 2.0 data. The structure for NIFF 2.0 data is called Nis2. When niOpenNb() reads a NIFF 2.0 file, data is held in the Nintendo expansion block, and at the same time data is also stored in the Nis2 structure.
With this function, the Nis2 structure corresponding to the expansion block is handled and the expansion block data is not referenced.
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