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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
21.1 Overview of
Audio RDRAM Usage
21.2 Optimizing
Buffer Sizes
21.2.1 Audio DMA Buffers
21.2.2 Command List Size
21.2.3 Output Buffer Size
21.2.4 Audio Thread
Stacksize
21.2.5 Synthesizer Update
Buffers and Sequence
Event Buffers
21.2.6 The Audio Heap
21.2.7 The Sequence
Buffer
21.2.8 The Bank Control
File Buffer
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions