Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library

28.1 Improvements
to Previous n audio

28.2 Influence of
n audio

28.2.1 Effect of the
Envelope

28.2.2 Effect of Processing
Every 184 Samples

28.2.2.1 Set the Number
of Samples Per Frame
to a Multiple of 184

28.2.2.2 Create Data that
Do Not Require
Audio Processing in the
Middle of a Sub-Frame

28.3 Using n audio

Sample Program
Descriptions