Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending

15.1 Antialiasing
and Blending

15.2 Antialiasing

15.3 Coverage Unit

15.4 Z Stepper

15.5 Blender
15.5.1 Color Blend
Hardware

15.5.2 Fog
15.5.3 Coverage
Calculation

15.5.4 Alpha Compare
Calculation

15.5.5 Blender ADD
Mode

15.5.6 Color Image
Format

15.5.7 Image Alignment
Requirements

15.5.8 Z Calculation
15.5.9 Z Image Format
15.5.10 Z Accuracy

15.6 Video Filter

15.7 Blender Modes
and Assumptions

16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions