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Nintendo® Confidential

## guLookAt

Syntax

    #include "gu.h"

    void guLookAt(Mtx m,
       float xEye, float yEye, float zEye,
       float xAt,  float yAt,  float zAt,
       float xUp,  float yUp,  float zUp )

Arguments

- m is the resulting 4x4 viewing matrix

- xEye, yEye, zEye specify the eye position

- xAt, yAt, zAt specify the center of interest in the direction we are looking

- xUp, yUp, zUp specify the up direction vector

Explanation
It computes and returns a fixed-point 4x4 'lookat' viewing matrix. For a detailed description of the fixed-point matrix format, see gSPMatrix.
See Also
guLookAtF
gSPMatrix
gluLookAt(3G)

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999