<NIFF Style>

OPA_SURF    ->	Opaque Surface
OPA_INTER   ->	Opaque Interpenetration
OPA_DECAL   ->	Opaque Decal
TEX_EDGE    ->	Texture Edge
XLU_SURF    ->	Transparent Surface
XLU_INTER   ->	Transparent Interpenetration
XLU_DECAL   ->	Transparent Decal

<N64 Style>

In the document of NIFF1.0, we describe the flag setting render mode.
But this may be hard to use, especially for designers.
So we changed N64 type render mode definition.
Please set the following name and new n64 style bit.
These names are "#define" macro name in /usr/include/PR/gbi.h, they are 
usually used by N64 programmers.

- obj_render_type0 -

31          22 21                         0
[     0x4     |       render_macro        ]

render_macro  bit     name

OPA_SURF      0x100   Opaque Surface
XLU_SURF      0x101   Transparent Surface
OPA_DECAL     0x102   Opaque Decal(Only zbuffer using)
XLU_DECAL     0x103   Transparent Decal(Only zbuffer using)
OPA_INTER     0x104   Opaque Interpenetration(Only Anti-alias and zbuffer using)
XLU_INTER     0x105   Transparent Interpenetration(Only Anti-aliasing and zbuffer using)
TEX_EDGE      0x106   Texture Edge(Without Point sampling and zbuffer using)
TEX_INTER     0x107   Texture Interpenetration(Only Anti-aliasing and zbuffer using)
SUB_SURF      0x108   Subcutaneous Surface(Only Anti-aliasing)
PCL_SURF      0x109   Particle Surface
OPA_TERR      0x10a   Opaque Terrain(Only Anti-aliasing)
TEX_TERR      0x10b   Texture Terrain(Only Anti-aliasing)
SUB_TERR      0x10c   Subcutaneous Terrain(Only Anti-aliasing)
CLD_SURF      0x10d   Cloud Surface(Only Point sampling)
OVL_SURF      0x10e   Overlay Surface(Only Point sampling and zbuffer using)
ADD	      0x10f   Add pixel color onto memory color
NOOP	      0x110   Noop
PASS	      0x111   Pass
FOG_SHADE_A   0x112   Shading Fog
FOG_PRIM_A    0x113   Primitive Fog

- obj_render_type1 -

render_macro  bit     name

OPA_SURF      0x200   Opaque Surface
XLU_SURF      0x201   Transparent Surface
OPA_DECAL     0x202   Opaque Decal(Only zbuffer using)
XLU_DECAL     0x203   Transparent Decal(Only zbuffer using)
OPA_INTER     0x204   Opaque Interpenetration(Only Anti-alias and zbuffer using)
XLU_INTER     0x205   Transparent Interpenetration(Only Anti-aliasing and zbuffer using)
TEX_EDGE      0x206   Texture Edge(Without Point sampling and zbuffer using)
TEX_INTER     0x207   Texture Interpenetration(Only Anti-aliasing and zbuffer using)
SUB_SURF      0x208   Subcutaneous Surface(Only Anti-aliasing)
PCL_SURF      0x209   Particle Surface
OPA_TERR      0x20a   Opaque Terrain(Only Anti-aliasing)
TEX_TERR      0x20b   Texture Terrain(Only Anti-aliasing)
SUB_TERR      0x20c   Subcutaneous Terrain(Only Anti-aliasing)
CLD_SURF      0x20d   Cloud Surface(Only Point sampling)
OVL_SURF      0x20e   Overlay Surface(Only Point sampling and zbuffer using)
ADD	      0x20f   Add pixel color onto memory color
NOOP	      0x210   Noop
