Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices

26.1 Introduction
26.1.1 What is an
SI Device?

26.1.2 Types of
SI Devices

26.1.3 SI Device
Commands

26.1.3.1 SI Device
Initialization

26.1.3.2 Executing
Various Actions

26.1.3.3 Obtaining the
Status

26.1.4 SI Device
Library Functions

26.1.5 Errors Related to
to the Use of SI Devices

26.1.6 SI Device
Function Specifications

26.1.6.1 Initial Setting
for SI Device Use

26.1.6.2 Get Status and
Type of SI Device

26.1.6.3 Reset an SI Device
26.1.6.4 Set the Number
of Direct-Type Devices
to be Accessed

26.1.7 Exchanging
Pak-Type Devices

26.2 Standard N64
Controller

26.3 Controller Pak

26.4 Rumble Pak

26.5 N64 Mouse

26.6 EEPROM

26.7 N64 Game Boy Pak

26.8 Voice Recognition
System

27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions >