### Nintendo Confidential

## 3. File Header

### (1) File Header Data Chunk

> FileHeader | u32 | version
> u32 | file_size
> u32 | header_tag
> u32 | file_header_num_byte
> u32 | scene_list_num_byte
> u32 | env_list_num_byte
> u32 | cam_list_num_byte
> u32 | light_list_num_byte
> u32 | obj_list_num_byte
> u32 | shape_list_num_byte
> u32 | vtx_list_num_byte
> u32 | color_list_num_byte
> u32 | vector_list_num_byte
> u32 | st_list_num_byte
> u32 | tri_list_num_byte
> u32 | part_list_num_byte
> u32 | mat_list_num_byte
> u32 | tex_list_num_byte
> u32 | tex_img_list_num_byte
> u32 | anim_list_num_byte
> u32 | coll_list_num_byte
> u32 | switch_list_num_byte
> u32 | name_list_num_byte
> u32 | nintendo_extension_block_size
> u32 | user_extension_block_size
> NintendoExtensionBlock | u32 | ci_img_list_num_byte
> u32 | color_palette_list_num_byte
> u32 | envelope_list_num_byte
> u32 | cluster_list_num_byte
> u32 | weight_list_num_byte
> u32 | chain_root_list_num_byte
> u32 | joint_list_num_byte
> u32 | effector_list_num_byte
> u32 | external_name_list_num_byte
> --- other extension data ---
> UserExtensionBlock | UserExtensionBlock

> See Description

> Back to Index

> Copyright 1998, 1999 NINTENDO Co., Ltd. All rights reserved.
> Copyright 1998, 1999 MONEGI CORPORATION All rights reserved.