Debugging Support

In addition to the support for the high-level GameShop Debugger gvd(1P), the operating system also provides additional useful facilities for debugging. Developers can use convenient routines to log messages to pre-allocated buffers for delay transfer to the host Indy. Since this logging utility has low performance impact, it may be well suited for debugging real-time problems or running performance analysis. Developers can also use the printf-like utility osSyncPrintf(3P) to display text formatted messages on the host Indy.

Copyright © 1999 Nintendo of America Inc. All Rights Reserved Nintendo and N64 are registered trademarks of Nintendo Last Updated January, 1999