Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage

21.1 Overview of
Audio RDRAM Usage

21.2 Optimizing
Buffer Sizes

21.2.1 Audio DMA Buffers
21.2.2 Command List Size
21.2.3 Output Buffer Size
21.2.4 Audio Thread
Stacksize

21.2.5 Synthesizer Update
Buffers and Sequence
Event Buffers

21.2.6 The Audio Heap
21.2.7 The Sequence
Buffer

21.2.8 The Bank Control
File Buffer

22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions