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Nintendo® Confidential

## LeoClearQueue

Syntax

    #include <leo.h>
    s32 LeoClearQueue(void);

Explanation
It clears the Leo Manager’s command queue. Commands that are in the midst of execution continue to execute unchanged. LEO_ERROR_COMMAND_TERMINATED is returned when all the commands are cleared from the queue. This function usually has a normal termination, so you don't need to check for the returned value.
Possible returned values are:

- -1 which means Leo Manager has not started yet.
- LEO_ERROR_GOOD which means normal execution occurred. A normal termination is returned even when there are no messages waiting in the command queue.

See Also
Leo
LeoCreateLeoManager
LeoReadWrite
LeoSeek
LeoSpdlMotor
LeoInquiry
LeoTestUnitReady
LeoRezero
LeoReadDiskID
LeoReadCapacity
LeoReset

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999