# 3.9.38 Sprite Library

spColor - Set the sprite color.
spDraw - Create the display list to display the sprite on the screen.
spFinish - Reset the graphics mode to default at the end of the sprite drawing.
spInit - Set the graphics mode required for the sprite drawing.
spIntro - Introduce the sprite library.
spMove - Specify the position of the top left-hand angle on the sprite screen.
spScale - Change the size and shape of the sprite.
spScissor - Set the border area drawn.
spSetAttribute - Set the designated attribute.
spClearAttribute - Clear the designated attribute.
spSetZ - Set the depth value (the Z value) of the sprite.
mksprite, mksprite32, and mkisprite - Convert RGB file to the sprite data structure of the C language.

Nintendo® Confidential
Copyright © 1999
Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated March, 1999