Developer News 1.1 (2/23/96)

- Tip: 16b RGBA Textures with more than 1-Bit Alphas
- Tip: Rendering Clouds or Explosions
- Tip: Improving Z Buffer Performance
- Tip: Man Pages
- Tip: Using the Turbo Microcode
- Tip: Gamma Correction
- New: Blender Add Mode
- Note: 6.2 System Software Release with Ultra64 Development Software
- Bug: Audio DMA Example Code
- Bug: midiDmon

Developer News 1.2 (3/12/96)

- Bug: Back-to-Back Floating Point Multiplies May Give Incorrect Results (R4300 Bug)
- Bug: RCP Audio Interface Occasionally DMAs From Bad Address
- Bug: Sprintf Not Included In libultra_rom Library
- Tip: Setting Fog Values
- Tip: Disassembling Code With "gdis"
- Tip: Handling Console RESET
- FYI: FIFO UCODE Not Supported on HW 1.0

Developer News 1.3 (10/1/96)

- N64 Controller Control Stick Resolution Specifications
- Control Stick RESET Function
- Safe Frame
- Multi-National Data Conversion of Controller Pak Data
- N64 Audio Tuning Guide

Developer News 1.4 (10/15/96)

- EEPROM (Electrical Erasable Programmable ROM)

Developer News 1.5 (12/9/96)

- Reset Processing

Developer News 1.6 (12/20/96)

- PAL Version Game and Development Environment
- Controller Pak Write Enable Pin

Developer News 1.7 (8/28/97)

- Overview of EEPROM (Electrical Erasable Programmable ROM)

Developer News 1.8 (6/10/98)

- Note: Regarding NMI Reset
- Note: Timing of the osAiSetFrequency() function

Developer News 1.9 (9/11/98)

- Recurring Problems with N64 Software Submissions

Developer News 1.9a (10/21/98)

- osPfsInitPak() Function Specification Changes

Developer News 2.0 (2/1/99)

- Problems with 64DD Disk Formatting

© 1999 Nintendo of America Inc.