#### NIFF 1.0 Specification

## 3. Binary Format

### 3.21 SwitchList

#### 1) SwitchList Area

> The SwitchList area stores a Switch node in the scene. SwitchList is mapped as follows.

SwitchListHeader | u32 | switch_list_tag
u32 | switch_list_header_size
u32 | switch_list_size
u32 | switch_num
u32 | nintnedo_extension_block_size
u32 | user_extension_block_size
u32 | switch_num_byte(0)
...
u32 | switch_num_byte(switch_num - 1)
| Switch(0)
...
Switch(switch_num - 1)
NintendoExtensionBlock
UserExtensionBlock

SwitchList Area Memory Map

u32 switch_list_tag | Tag indicating SwitchList. Set the following:
    TAG_SWITCH_LIST 0x00130000
u32 switch_list_header_size | Size of SwitchListHeader
u32 switch_list_size | Size of this SwitchList
u32 switch_num | Total number of Switch in this SwitchList
u32 nintendo_extension_block_size | Nintendo extension block size
u32 user_extension_block_size | User extension block size
u32 switch_num_byte | Number of bytes corresponding to Switch
Switch | Actual switch area
NintendoExtensionBlock | Nintendo extension block
UserExtensionBlock | User extension block

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