N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

## n_alSndpAllocate

Syntax

    #include <n_libaudio.h>
    ALSndId  n_alSndpAllocate(ALSound *sound);

Arguments

- sound is the pointer to a sound structure

Explanation
This function is available in the n_audio library. It allocates a sound to the currently registered sound player. (To optimize performance, only one player can be registered at any one time.) If the allocation is successful, a sound identifier that is greater than or equal to zero is returned. If the sound player does not have space for the new sound, -1 is returned.
See Also
n_alSndpNew
n_alSndpDeallocate

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999