Modified so that there is no difference in the output result between the SGI and the PC version of the software.
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Reviewed Quick Start. |
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Reviewed the calculation of the vertex coordinates. |
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Fixed a bug where the ST value was not always accurate. |
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The pointer to the scene will not be output in the NDR_RESINFO when the scene is masked by -outmask. |
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Fixed a bug where shape animation by reflection mapping and flat shading did not occur even when the -strictflat option was attached. |
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Added the -nullanim option. |
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Vertex cache usage was partially changed. |
|
1.3.2 |
1998/8/25 |
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Principal Revisions |
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Supports Quick Preview. |
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Added a CI format texture color reduction function. |
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Reduced the number of output vertices (Vtx). |
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Optimized the animation data (reduced the data). |
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Data with 3D objects that do not have "shape" can now be converted. |
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Changed messages to standard output in the Windows version. |
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The data was changed to become static. |
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The geomode of NDR_OBJ was changed to be output as a macro character string. This was done because the macro value was changed by F3DEX2. |
|
1.31. |
1998/7/22 |
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Fixed the problem of a conversion error when the number of shape nodes was greater than the number of mat nodes. |
|
1.30 |
1998/7/15 |
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Principal Revisions |
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Supports IA texture (4, 8, 16 bit). |
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When no directional light is set, the default parallel light source is now set only when the ambient is completely black. |
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Fixed a problem with gSPSetGeometryMode performing intermittently when there were several shapes. |
|
1.2.6 |
1998/3/23 |
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Principal Revisions |
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Registered on BBS and NTSC-ONLINE. |
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Added -vtxseg, -imgseg and -TLUTseg options. |
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Added the -strictcidx option. |
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Since the conversion scale output to the header is reflected in the object translation value and the animation translation value, it was changed so it no longer output. |
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The Gfx and Vtx included in NDR_OBJ are now stored in the newly established NDR_SHAPE structure and output. The shape animation information is now also included in the NDR_SHAPE structure, as is the segment number output to the NDR_SHAPE header. |
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Because large changes were made to the output data class, the bit assignment of the switch "outmask" was changed. |
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To solve the problem with symbol names, the NDR_RESINFO structure was newly established, and now there is one output per file. |
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With the establishment of NDR_RESINFO, now only the NDR_RESINFO symbol is externally declared at conversion time. |
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Supports 4bit CI and 32bit RGBA texture. |
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Expanded so NIFF obj_group is passed to the NDR_OBJ structure. |
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gSP2Triangles are now used as much as possible for polygon output. |
|
1.1.0 |
1997/12/24 |
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Principal Revisions |
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* Developer's Kit Second Release |
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Added the options -noalignpad, -outobj, -outmask, -nogeomclr, -preview, -rotorder and @fname. |
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Fixed the method of evaluating material. |
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Fixed the problems that sometimes occurred when OBJ_RENDER_NIFF_TEX_EDGE was specified for obj_render_pri in the Obj area. |
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Fixed the problem with the Shape area's shape_type sometimes not being correctly reflected. |
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Fixed a problem of bad partitioning when placing textures that could not be held in TMEM. |
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It is now possible to share the GBI parts of objects whose materials are different. |
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Changed mat_color_type* and mat_alpha_type* TEX1 flag to total view. |
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Added a process for when mat_color_type* and mat_alpha_type* have the value MAT_CC_NIFF_NONE. |
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Fixed problems with the order of evaluation in the method for rotating in directions other than XYZ and YZX. |
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Vtx, Gfx, Bitmap and TLUT are now have segment address locations. |
|
1.00 |
1997/10/9 |
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Developer's Kit first release. |