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Examples
A sample sprite library demonstration program is provided in under /usr/src/PR/demos/spgame. The demo shows how to use sprite library to do backgrounds, texts and a simple animation.
Backgrounds
Text (Fonts)
Setting up copy mode. Using TLUTs to animate it.
Scrolling Background example (up/down, left/right)
void text_sprite(Sprite *txt, char *str, Font *fnt, int xlen, int ylen)
This creates the appropriate bitmap to render the specified string in the indicated sprite. You can use a two-pass approach to render a larger number of characters.
Copyright © 1999
Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January, 1999