Introductory Manual

1. N64 Architecture Overview

2. Intro to N64 Programming

3. N64 3D Graphics

3.1 Basic 3D Concepts

3.2 3D Drawing Specifications

3.2.1 3D Shape Specification

3.2.2 Using Vertices, Edges and Planes

3.2.3 N64 Functions to Draw 3D Shapes

3.3 3D Co-ordinate Systems

3.4 Vectors and Matrices

3.5 Matrix Calculations

3.6 Geomtric Transformations

3.7 Lighting and Colors

3.8 Texture Mapping

3.9 N64 Graphics Functions

4. What is 64DD?

Appendices