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Nintendo® Confidential

## alCSeqNewMarker

Syntax

    #include <libaudio.h>
    void alCSeqNewMarker(ALCSeq *seq, ALCSeqMarker *m, u32 ticks);

Arguments

- seq is the pointer to the ALCSeq structure to operate on
- m is the pointer to the ALCSeqMarker to initialize
- ticks is the sequence location, in MIDI clock ticks, to be represented by the marker

Explanation
It initializes a sequence marker at the location specified in the ticks argument. The sequence marker contains sequence state information required to locate and play the sequence from that point.
See Also
alCSeq
alCSeqGetLoc
alCSeqSetLoc

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999