N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

## gDPTileSync [macro]

Makes texture tile attribute updating wait during primitive rendering.

Syntax

    #include <ultra64.h> /* gbi.h */
    gDPTileSync(Gfx *gdl)
    gsDPTileSync(void)

Arguments

- gdl is the display list pointer.

Explanation
Puts the texture tile attribute update in a wait state in order to synchronize it with pixel rendering.

For details, see Section 12.2.2 "Synchronization" in the N64 Online Programming Manual.

Notes
g*DPTileSync is included in the gDPLoadTexture* macro so it is usually not necessary.

See Also
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b

Revision History
2/1/99 Completely rewritten.

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999