History
-  Controls ShapeAnimation. 
  MSN_ANIMATED_GEOMETRY_FIELD_TIME		(0)

Animation:
-  Control general animation. 
  MSN_ANIMATION_FIELD_FUNCTION_INDEX		(0)
  MSN_ANIMATION_FIELD_TIME			(1)
  MSN_ANIMATION_FIELD_VALUE			(2)
  MSN_ANIMATION_FIELD_DIFFERENTIAL		(3)

ClassicScale:
-  Specify scale ratios for local X, Y, Z. 
  MSN_CLASSIC_SCALE_FIELD_SCALE			(0)
  MSN_CLASSIC_SCALE_FIELD_SCALED_ORIENTATION	(1)

DepthFog:
-  Specify fog. 
  MSN_DEPTH_FOG_FIELD_NEAR			(0)
  MSN_DEPTH_FOG_FIELD_FAR			(1)
  MSN_DEPTH_FOG_FIELD_COLOR			(2)

DirUpConstr:
-  Impose constraints on X and Y axes. 
  MSN_DIR_UP_CONSTR_FIELD_DIRECTION		(0)
  MSN_DIR_UP_CONSTR_FIELD_UPVECTOR		(1)
  MSN_DIR_UP_CONSTR_FIELD_GLOBAL_ORIENTATION	(2)

DirectionConstr:
-  Impose constraints on X axis. 
  MSN_DIRECTION_CONSTR_FIELD_DIRECTION		(0)
  MSN_DIRECTION_CONSTR_FIELD_GLOBAL_ORIENTATION	(1)

DirectionalLight:
-  Define parallel light sources. 
  MSN_DIRECTIONAL_LIGHT_FIELD_DIRECTION		(0)
  MSN_DIRECTIONAL_LIGHT_FIELD_COLOR		(1)

EnvelopeGeometry:
-  Control the envelope. 
  MSN_ENVELOPE_GEOMETRY_FIELD_ORIENTATION	(0)
  MSN_ENVELOPE_GEOMETRY_FIELD_POSITION		(1)
  MSN_ENVELOPE_GEOMETRY_FIELD_SCALE		(2)

EnvelopeVertexN:
-  Vertex of envelope with normal line. 

EnvelopeVertexC:
-  Vertex of envelope without normal line. 

Float:
-  Holds float value. 
  MSN_FLOAT_FIELD_VALUE				(0)

Geometry:
-  Specifies shape. 

[Constant,Linear,Hermite]Function:
-  Defines animation function. 

LightSet:
-  Combines the light sources. 
  MSN_LIGHT_SET_FIELD_AMBIENT			(0)

Lod:
-  Selects the node according to the distance between the camera and the LOD. 

Material:
-  Defines the material. 
  MSN_MATERIAL_FIELD_AMBIENT			(0)
  MSN_MATERIAL_FIELD_EMISSION			(1)
  MSN_MATERIAL_FIELD_DIFFUSE			(2)
  MSN_MATERIAL_FIELD_PRIMITIVE_COLOR		(3)
  MSN_MATERIAL_FIELD_PRIMITIVE_COLOR_FOG	(4)

Orientation:
-  Specify the X, Y axis orientations and rotates. 
  MSN_ORIENTATION_FIELD_EX			(0)
  MSN_ORIENTATION_FIELD_EY			(1)
  MSN_ORIENTATION_FIELD_GLOBAL_ORIENTATION	(2)

OrientationConstr:
-  Impose constraints on rotation. 
  MSN_ORIENTATION_CONSTR_FIELD_ORIENTATION	(0)
  MSN_ORIENTATION_CONSTR_FIELD_GLOBAL_ORIENTATION	(1)

PerspectiveCamera:
-  Specify the perspective cameras. 
  MSN_PERSPECTIVE_CAMERA_FIELD_FIELD_OF_VIEW_Y	(0)
  MSN_PERSPECTIVE_CAMERA_FIELD_ASPECT_RATIO	(1)
  MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_NEAR	(2)
  MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_FAR		(3)
  MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_LEFT	(4)
  MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_RIGHT	(5)
  MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_TOP		(6)
  MSN_PERSPECTIVE_CAMERA_FIELD_CLIP_BOTTOM	(7)
  MSN_PERSPECTIVE_CAMERA_FIELD_GROUP_MASK	(8)

PointLight:
- Specify point light source.
  MSN_POINT_LIGHT_FIELD_POSITION		(0)
  MSN_POINT_LIGHT_FIELD_COLOR			(1)
  MSN_POINT_LIGHT_FIELD_LINEAR_ATTENUATION	(2)
  MSN_POINT_LIGHT_FIELD_QUADRIC_ATTENUATION	(3)

PositionConstr:
-  Impose constraints on coordinates. 
  MSN_POSITION_CONSTR_FIELD_POSITION		(0)
  MSN_POSITION_CONSTR_FIELD_GLOBAL_POSITION	(1)

RotationX:
- Specify the rotational angles around the x axis and rotate.
  MSN_ROTATION_X_FIELD_ROTATION			(0)
  MSN_ROTATION_X_FIELD_GLOBAL_ORIENTATION	(1)

RotationXyz:
-  Specify the rotational angles around the X, Y and Z axes and rotate. 
   The rotation order is X, Y, then Z axis. 
  MSN_ROTATION_XYZ_FIELD_ROTATION		(0)
  MSN_ROTATION_XYZ_FIELD_GLOBAL_ORIENTATION	(1)

RotationY:
-  Specify the rotational angle around the Y axis and rotate. 
  MSN_ROTATION_Y_FIELD_ROTATION			(0)
  MSN_ROTATION_Y_FIELD_GLOBAL_ORIENTATION	(1)

RotationZ:
- Specify the rotational angle around the Z axis and rotate.
  MSN_ROTATION_Z_FIELD_ROTATION			(0)
  MSN_ROTATION_Z_FIELD_GLOBAL_ORIENTATION	(1)

RotationXyz:
- Specify the rotational angles around the X, Y and Z axes and rotate. 
   The rotation order is X, Y, then Z axis. 
  MSN_ROTATION_ZXY_FIELD_ROTATION		(0)
  MSN_ROTATION_ZXY_FIELD_GLOBAL_ORIENTATION	(1)

Scale:
-  Specify the scale ratio. 
  MSN_SCALE_FIELD_SCALE				(0)
  MSN_SCALE_FIELD_GLOBAL_SCALE			(1)

Shape:
-  Integrates Texture, Geometry, Material. 

Skeleton2D2:
-  Specify the 2D skeleton.  The results of calculating IK are stored in 
   MSN_SKELETON_2D2_FIELD_GLOBAL_*
  MSN_SKELETON_2D2_FIELD_BONE_LENGTH		(0)
  MSN_SKELETON_2D2_FIELD_EFFECTOR_POSITION	(1)
  MSN_SKELETON_2D2_FIELD_AXIS			(2)
  MSN_SKELETON_2D2_FIELD_GLOBAL_ORIENTATION1	(3)
  MSN_SKELETON_2D2_FIELD_GLOBAL_TRANSLATION1	(4)
  MSN_SKELETON_2D2_FIELD_GLOBAL_ORIENTATION2	(5)
  MSN_SKELETON_2D2_FIELD_GLOBAL_TRANSLATION2	(6)

SkeletonPX2:
-  Specify a skeleton with constraints on the Z axis. The results of calculating IK are stored in 
   MSN_SKELETON_PX2_FIELD_GLOBAL_*
  MSN_SKELETON_PX2_FIELD_BONE_LENGTH		(0)
  MSN_SKELETON_PX2_FIELD_EFFECTOR_POSITION	(1)
  MSN_SKELETON_PX2_FIELD_Z_POSITION		(2)
  MSN_SKELETON_PX2_FIELD_AXIS			(3)
  MSN_SKELETON_PX2_FIELD_GLOBAL_ORIENTATION1	(4)
  MSN_SKELETON_PX2_FIELD_GLOBAL_TRANSLATION1	(5)
  MSN_SKELETON_PX2_FIELD_GLOBAL_ORIENTATION2	(6)
  MSN_SKELETON_PX2_FIELD_GLOBAL_TRANSLATION2	(7)

SkeletonUV2:
- Specify a skeleton with constraints on the Z axis. The results of calculating IK are stored in 
  MSN_SKELETON_UV2_FIELD_GLOBAL_*
   MSN_SKELETON_UV2_FIELD_BONE_LENGTH		(0)
  MSN_SKELETON_UV2_FIELD_EFFECTOR_POSITION	(1)
  MSN_SKELETON_UV2_FIELD_RESPLANE_POSITION	(2)
  MSN_SKELETON_UV2_FIELD_AXIS			(3)
  MSN_SKELETON_UV2_FIELD_GLOBAL_ORIENTATION1	(4)
  MSN_SKELETON_UV2_FIELD_GLOBAL_TRANSLATION1	(5)
  MSN_SKELETON_UV2_FIELD_GLOBAL_ORIENTATION2	(6)
  MSN_SKELETON_UV2_FIELD_GLOBAL_TRANSLATION2	(7)

Switch:
-  Switches nodes. 
  MSN_SWITCH_FIELD_WHICH_CHOICE			(0)

Texture:
-  Defines the texture and tile. 

TextureImage:
-  Defines the texture image. 

TextureLut:
- Defines the texture palette. 

TransformInfo:
-  Provide coordinate conversion information. 
  MSN_TRANSFORM_INFO_FIELD_SCALE		(0)
  MSN_TRANSFORM_INFO_FIELD_CLASSIC_SCALE	(1)
  MSN_TRANSFORM_INFO_FIELD_POSITION		(2)
  MSN_TRANSFORM_INFO_FIELD_ORIENTATION		(3)
  MSN_TRANSFORM_INFO_FIELD_SCALED_ORIENTATION	(4)

Translation:
-  Parallel movement. 
  MSN_TRANSLATION_FIELD_TRANSLATION		(0)
  MSN_TRANSLATION_FIELD_GLOBAL_POSITION		(1)

VertexInterpolator:
-  Interpolates the vertex. 
