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Overview
This chapter describes the use of Sprites, rectangular images or textures that you draw on the screen. Large images must be drawn in small pieces called “tiles.” Managing these pieces is the task of the Sprite Library and associated data structures. This chapter explains how to do simple things, such as clear the framebuffer with a specified image; and how to do complex things, such as draw multi-colored text or explosions.
Following is an outline for this chapter:
Making
Manipulating
Drawing
Bitmaps
Sprites
Attributes
Sparse Sprites
Early Ending
Variable Size Bitmaps
Explosions
Bitmap Re-use
Sprite Re-use
Backgrounds
Text (Fonts)
Simple Game
Copyright © 1999
Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January, 1999