#### NIFF 1.0 Specification

## 3. Binary Format

### 3.22 NameList

#### 1) NameList Area

> The NameList area stores the name of each node in the scene. The NameList area is mapped as follows.

NameListHeader | u32 | name_list_tag
u32 | name_list_header_size
u32 | name_list_size
u32 | name_num
u32 | nintnedo_extension_block_size
u32 | user_extension_block_szie
u32 | name_num_byte(0)
...
u32 | name_num_byte(name_num - 1)
| Name(0)
...
Name(name_num - 1)
NintendoExtensionBlock
UserExtensionBlock

NameList Area Memory Map

u32 name_list_tag | Tag indicating NameList
    TAG_NAME_LIST   0x00110000
u32 name_list_header_size | Size of NameListHeader
u32 name_list_size | Size of NameList
u32 name_num | Number of Name
u32 nintendo_extension_block_size | Nintendo extension block size
u32 user_extension_block_size | User extension block size
u32 name_num_byte | Number of bytes in each Name
Name | Area where actual node name is stored.
NintendoExtensionBlock | Nintendo extension block
UserExtensionBlock | User extension block

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