N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

## dbgif

Syntax

    dbgif [-d]

Explanation
It establishes a link between the host workstation and the game target. Specifically, it provides a link between gvd, the debugger running on the host development workstation, and the game system development board. Note that the dbgif program must be running in order to use the gvd debugger (GameShop).
Invoking dbgif with no options is usually sufficient for most of its intended purposes. Options are provided more for the purpose of troubleshooting the operation of gvd itself because the debugger is highly dependent on the target system software being well-behaved. The -d option captures all traffic between the host and target into a file. This file can get very large over a long debug session.
Files

- /dev/u64 Is the device file for communicating with target.
- /usr/tmp/dbgif.log Is the communication packet log file.

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998