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Nintendo® Confidential

## alCSeqNextEvent

Syntax

    #include <libaudio.h>
    void  *alCSeqNextEvent(ALCSeq *seq, ALEvent *evt);

Arguments

- seq is the pointer to the sequence to get the event from.
- evt is the pointer to an event structure to copy next event into

Explanation
It copies the next MIDI event into the structure pointed to by the evt argument. Repeatedly calling this function will step through the sequence.
Note that if you are using the Compressed MIDI Sequence Player, you will not need to call this function. The Sequence Player will do it for you.
See Also
alCSeqNew

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999