N64® Tools in Alphabetical Order Nintendo® Confidential

To search the list, choose Find from the Edit menu in your browser.

asccode | N64 tool that gets the character information data about an ASCII character
bankdump | N64 tool that prints the symbol information (symbol name, class, and offset) contained in the N64 sound banks for objects contained in the .sym file created by the ic tool
bkpt | N64 tool that sets or clears the target breakpoint
byte2lba | N64 tool that converts from bytes to LBA
calcncc | N64 tool that calculates the NCC (Nintendo Check Code) from the N64 Disk Drive master data file
dbgif | N64 tool that establishes a link between the host workstation and the game target
dlprint | N64 tool that formats and prints graphics display lists and audio command lists in a human readable form to the standard output device
flt2c | N64 tool that converts from a MultiGen .flt database to a Nintendo 64 graphics data-structure
gbi | General description of the graphics binary interface macros
gbi2mem | N64 tool that converts the output of the guDumpGbiDL function (in an N64 application) to a format usable by the RSP simulator
gdis | N64 tool that disassembles object files into machine instructions
getfpregs | N64 tool that retrieves floating point register contents for a target system thread
getgregs | N64 tool that retrieves the general purpose register contents for a target system thread
getsregs | N64 tool that retrieves the scalar register contents from the RCP co-processor
getvregs | N64 tool that retrieves the vector register contents from the RCP co-processor
gload | N64 tool that loads games for the N64 development system
gperf | N64 tool that analyzes profile data
gvd | The GameShop debugger that runs on the host development workstation and communicates with the game development board by way of the dbgif program
ic | The instrument compiler for N64 audio that creates the bank files
ie | N64 tool that is the instrument editor for Nintendo 64 audio
imscale | N64 tool that is an image scaling utility that reads in an rgb format image and scales it by arbitrary X and Y floating point scaling values to stretch or shrink the image to a desired size, which is useful for constructing properly filtered textures used in MIP mapping
lba2byte | N64 tool that converts from LBA to bytes
leowrite | N64 tool that writes the specified file onto the N64 Disk Drive disk
listthreads | N64 tool that lists the threads currently running in the target system
makedisk | N64 tool that creates the N64 Disk Drive disk image and its related ELF object file
makerom | N64 tool that creates a ROM Game Pak image and associated ELF object files
midicomp | N64 tool that is a MIDI file converter/compressor that converts a Type 1 or Type 0 Standard MIDI file into a compressed MIDI format for use with the Nintendo 64 Audio Library
midicvt | N64 tool that is a MIDI file converter that converts a Type 1 Standard MIDI file to a Type 0 Standard MIDI file for use with the Nintendo 64 Audio Library
midiDmon | N64 tool that plays midi on the Nintendo 64 in real time
midiprint | A MIDI file listing N64 tool that prints a text listing of the time-based MIDI events in a Type 0 or Type 1 Standard MIDI file
midistat | N64 tool that provides note statistics for MIDI files
mkisprite | N64 tool that converts .rgb files to the C Sprite data structure
mksprite | N64 tool that converts .rgb files to the C Sprite data structure
mksprite32 | N64 tool that converts .rgb files to the C Sprite data structure
n64mdisk | N64 tool that creates the game program’s master data
nosLoadFont | N64 tool that expands font data in memory
osSyncPrintf | N64 tool that does formatted printing through the debug port
playraw | N64 tool that plays raw sample files on the SGI Indy audio hardware
ramstart | N64 tool that acquires a starting logical block address (LBA) for a RAM area of a disk of a specified type
readmem | N64 tool that reads data from a target system memory space
rgb2c | N64 tool that converts an .rgb file to a C data structure
rmonPrintf | N64 tool that has been removed from the libraries. Game applications should use osSyncPrintf instead
sbc | N64 tool that makes a sequence bank file
stacktool | N64 tool that is a static stack analysis tool for the N64 development system
stepthread | N64 tool that single steps a target system thread
stopthread | N64 tool that halts a target system thread
tabledesign | N64 tool that designs codebooks for the ADPCM compressor
threadstatus | N64 tool that displays the status of a target system thread
vadpcm_dec | N64 tool that decodes a sound file that has been encoded in the N64 ADPCM format (by using the vadpcm_enc tool) and writes it to standard output as raw mono 16-bit samples
vadpcm_enc | N64 tool that encodes AIFC or AIFF sound files and produces a compressed binary file that is used by the Nintendo 64 audio library
writeword | N64 tool that writes data to a target system location

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility. Copyright © 1998
Nintendo of America Inc.
All rights reserved.
Last updated March 1998