|  | OVERVIEW 1. Game Overview "numirror" is generally comprised of the following 3 programs. (1) Game Title (2) Select Character
(3) Main Game

(1) Game Title

Game Title performs a display of the MONEGI logo and the game title.
The logo and game title are displayed with texture data using the S2DEX sprite microcode.

(2) Select Character

Select Character performs background display, 3D character animation control, and character selection processing.
Two types of animation are used in character animation: key frame animation and deformation animation.
As in Game Title, the background displayed in Select Character is texture data, but is displayed using the F3DEX microcode sprite
library (spXXX function) instead of sprite microcode.

(3) Game Main

Game Main is currently not finished and is scheduled to be expanded.
In Game Main, animation control of the main character and corn flakes, display of the maze, collision checks betwen the main chracter and maze walls,
collision checks between the main character and corn flakes, and culling of the maze and corn flakes are performed.

Please refer to "Game Title Details" , "Select Character Details" , "Game Main Details" for details on (1), (2), and (3).

2. Directory Structure

numirror
| ------ Mirror_House_980713
|-------- Data
|-------- Include
|-------- Lib
|-------- Nd
|-------- Resource_Bg
|-------- Resource_Char
|-------- Sgi_Audio_Data
|-------- Win_Audio_Data2

Data Directory

The sprite data displayed in Game Title and Select Character are stored in the Data directory.

Include Directory

The header files included in numirror are stored in the Include directory.

Lib

The library files generated by Resource_Bg, Resource_Char, and Nd are stored in the Lib directory.

Nd

The Nd directory is a simple display driver for displaying the character objects.

Resource_Char

The resource data for numirror character objects is stored in the Resource_Char directory.

Resource_Bg

The numirror map (maze) resource data is stored in the Resource_Bg directory.

Sgi_Audio_Data

The sequence data and sound (sound effect) data played back by the SGI sound library are stored in the Sgi_Audio_Data directory.

Win_Audio_Data2

The sequence data and sound (sound effect) data played back by the Mus library are stored in the Win_Audio_Data2 directory.