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Nintendo® Confidential

## n_alSndpGetState

Syntax

    #include <n_libaudio.h>
    s32  n_alSndpGetState(void);

Explanation
This function is available in the n_audio library. It gets the play state of the current target sound for the currently registered sound player. To set the target sound, call n_alSndpSetSound. Possible states are AL_PLAYING, AL_STOPPING, or AL_STOPPED:

- AL_PLAYING means the sound is currently playing
- AL_STOPPING means the sound is in its release phase
- AL_STOPPED means the sound is no longer playing

See Also
n_alSndpSetSound
n_alSndpStop
n_alSndpPlay

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999