Introductory Manual
1. N64 Architecture Overview
2. Intro to N64 Programming
3. N64 3D Graphics
3.1 Basic 3D Concepts
3.2 3D Drawing Specifications
3.3 3D Coordinate Systems
3.4 Vectors and Matrices
3.5 Matrix Calculations
3.6 Geomtric Transformations
3.6.1 2D Transformation
3.6.2 3D Transformation
3.6.3 Projection Transformation
3.6.4 Coordinate System Transformation
3.7 Lighting and Colors
3.8 Texture Mapping
3.9 N64 Graphics Functions
4. What is 64DD?
Appendices