Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices

26.1 Introduction

26.2 Standard N64
Controller

26.3 Controller Pak

26.4 Rumble Pak

26.5 N64 Mouse

26.6 EEPROM
26.6.1 What is the
EEPROM?

26.6.2 EEPROM Capacity
26.6.3 Data Reliability
26.6.4 Precautions When
Writing Data

26.6.5 EEPROM Function
Specifications Functions

26.6.5.1 Check if EEPROM
is Properly Loaded

26.6.5.2 Read/Write Data
To/From EEPROM

26.6.5.3 Read/Write
Multiple Blocks of Data
To/From EEPROM

26.6.6 Using the EEPROM
Functions (an example)

26.7 N64 Game Boy Pak

26.8 Voice Recognition
System

27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions