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Nintendo® Confidential

## guOrthoF

Syntax

    #include "gu.h"
    void guOrthoF(float m[4][4],
       float l, float r,
       float b, float t,
       float n, float f,
       float scale)

Arguments

- m is the resulting 4x4 projection matrix

- l,r specify the left and right vertical clipping planes

- b,t specify the bottom and top horizontal clipping planes

- n,f specify the near and far clipping planes (z-planes in world space)

- scale is the scale for each element of the matrix. It can be used to improve precision in the RSP fixed point arithmetic

Explanation
It computes and returns an orthographic 4x4 floating-point projection matrix for an orthographic parallel viewing volume. The near clipping plane is a rectangle with the lower-left corner at (l, b, -n) and the upper-right corner at (r, t, -n). The far clipping plane is a rectangle with corners at (l, b, -f) and (r, t, -f). Both near and far (n and f) can be positive or negative.
Note
The near and far planes are specified slightly differently here than they are in the guPerspective function. Here they represent z-planes in world space; in guPerspective they are distances that are always positive.
Larger separations between the near and far planes decrease the z resolution for Z-Buffering.
See Also
guOrtho
guFrustum
guPerspective
guLookAt
gSPMatrix
glOrtho(3G)

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999