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Nintendo® Confidential

## spDraw

Syntax

    #include <sp.h>
    void spDraw(Sprite *sp)

Arguments

- *sp is the pointer to the sprite

Explanation
It generates the display list that draws the sprite on the screen. This function constructs a display list starting at sp->next_dl that draws the sprite into the frame buffer in the indicated way. This display list is terminated with a gEndDisplayList entry and the sp->next_dl entry is updated to point to one entry past this. The pointer to the start of this display list is returned. At most, sp->ndisplist display list entries are generated.

Additional Information
A resource for the spDraw functions is located in the following directory:

/usr/src/PR/libultra/sp.

Please use this as a reference.

See Also
mksprite
N64 Developer's Guide

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998