Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices

26.1 Introduction

26.2 Standard N64
Controller

26.3 Controller Pak

26.4 Rumble Pak

26.5 N64 Mouse

26.6 EEPROM

26.7 N64 Game Boy Pak
26.7.1 Description of
N64 Game Boy Pak

26.7.2 Features of the
N64 Game Boy Pak

26.7.3 Programming
N64 Game Boy Pak

26.7.4 N64 Game Boy Pak
Function Specifications

26.7.4.1 Initialization
Function

26.7.4.2 Detect Status
Function

26.7.4.3 Game Boy
Game Pak Power
ON/OFF

26.7.4.4 Reading the
Game Boy Game Pak
ROM Registration Area

26.7.4.5 Detecting Poor
Contact by the Game
Boy Game Pak Connector

26.7.4.6 Reading/Writing
to Game Boy Game
Pak Memory

26.7.5 Examples Using
N64 Game Boy Pak
Functions

26.7.5.1 Reading and
Writing Data to the
Game Boy Game Pak

26.7.5.2 Switching a
Game Boy Game Pak

26.7.6 Programming
Cautions

26.8 Voice Recognition
System

27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions