Introductory Manual
1. N64 Architecture Overview
2. Intro to N64 Programming
3. N64 3D Graphics
3.1 Basic 3D Concepts
3.2 3D Drawing Specifications
3.3 3D Co-ordinate Systems
3.4 Vectors and Matrices
3.5 Matrix Calculations
3.6 Geomtric Transformations
3.7 Lighting and Colors
3.8 Texture Mapping
3.8.1 Texture Mapping Process Overview
3.8.2 Prepare 2D Image
3.8.3 Choose Texturing Method
3.8.4 Set ST Value for Each Vertex
3.8.5 Mixing Process (Translucence)
3.9 N64 Graphics Functions
4. What is 64DD?
Appendices