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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
26.1 Introduction
26.2 Standard N64
Controller
26.3 Controller Pak
26.4 Rumble Pak
26.5 N64 Mouse
26.6 EEPROM
26.7 N64 Game Boy Pak
26.8 Voice Recognition
System
26.8.1 Voice Recognition
System Definition
26.8.2 Features of
the Voice Recognition
System
26.8.3 Voice Recognition
System Configuration
26.8.4 Voice Recognition
Structure
26.8.4.1 Structure
26.8.4.2 Status When
Voice Recognition
is Running
26.8.5 Assembling the
Voice Recognition
System Program
26.8.6 Voice Recognition
System Function
Specifications
26.8.6.1 Initialization
Function
26.8.6.2 Initialize
Registered Word
Dictionary
26.8.6.3 Register Words
into Dictionary
26.8.6.4 Check Whether
Words Can Be
Registered in Dictionary
26.8.6.5 Count
Semi-syllables
in Words
26.8.6.6 Mask Registered
Words
26.8.6.7 Start Voice
Recognition
26.8.6.8 Get Recognition
Result
26.8.6.9 Forcibly Stop
Recognition Process
26.8.6.10 Adjust Input
Gain
26.8.7 Examples Using
Voice Recognition
System Functions
26.8.7.1 Flow of Voice
Recognition Process
26.8.7.2 Error Processing
26.8.8 Precautions
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions