### Nintendo Confidential

## 6. Obj Node

### (1) Obj Node Data Chunk

> The following data will be added to Obj Node.

> | u32 | obj_tag
> u32 | this_obj_index
> u32 | obj_size
> u32 | obj_name_index
> u32 | obj_state
> u32 | obj_type
> u32 | obj_group
> u32 | obj_pri
> u32 | obj_render_cycle_type
> u32 | obj_render_pri
> u32 | obj_render_type0
> u32 | obj_render_type1
> u32 | have_link_billboard
> u32 | obj_lod_num
> u32 | obj_child_num
> u32 | obj_parent_link
> u32 | obj_shape_link
> u32 | obj_mat_link
> u32 | obj_anim_link
> u32 | obj_coll_link
> u32 | nintendo_extension_block_size
> u32 | user_extension_block_size
> float | obj_lod_dist(0)
> ...
> float | obj_lod_dist(obj_lod_num - 1)
> u32 | obj_lod_link(0)
> ...
> u32 | obj_lod_link(obj_lod_num - 1)
> u32 | obj_child_link(0)
> ...
> u32 | obj_child_link(obj_child_num - 1)
> NintendoExtensionBlock | u32 | obj_render_cycle_type_for_fog
> u32 | obj_render_pri_for_fog
> u32 | obj_render_type0_for_fog
> u32 | obj_render_type1_for_fog
> u32 | obj_chain_root_link_num
> u32 | external_obj_lod_num
> u32 | external_obj_num
> u32 | obj_chain_root_link(0)
> ...
> u32 | obj_chain_root_link(obj_chain_root_link_num - 1)
> float | enternal_obj_lod_dist(0)
> ...
> float | enternal_obj_lod_dist(external_obj_lod_num - 1)
> u32 | external_obj_lod_file_name_index(0)
> ...
> u32 | external_obj_lod_file_name_index(external_obj_lod_num - 1)
> u32 | external_obj_lod_name_index(0)
> ...
> u32 | external_obj_lod_name_index(external_obj_lod_num - 1)
> u32 | external_obj_file_name_index(0)
> ...
> u32 | external_obj_file_name_index(external_obj_num - 1)
> u32 | external_obj_name_index(0)
> ...
> u32 | external_obj_name_index(external_obj_num - 1)
> --- other extension data ---
> | UserExtensionBlock

> See Description

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Copyright 1998, 1999 NINTENDO Co., Ltd. All rights reserved.
Copyright 1998, 1999 MONEGI CORPORATION All rights reserved.