Appendix A: Load Block Line Limits

The table below lists the maximum number of lines that can be properly transferred for a given texture width.

Note: The absolute max lines column refers to the number of lines that could be transferred if only limited by Tmem size. If absolute max lines field is empty, it indicates that the max lines was equal to absolute max lines. If max lines is empty it indicates that zero lines could be transferred correctly using these parameters.

This table only applies to 16-bit texels.

Table 1  Limits on Number of Lines for LoadBlock Command
Width (16b texels) Max Lines Absolute Max Lines
4 512  
8 256  
12 170  
16 128  
20 102  
24 85  
28 73  
32 64  
36 56  
40 510  
44 20 46
48 42  
52 26 39
56 14 36
60 19 34
64 32  
68 13 30
72 28  
76 26  
80 8 25
84 9 24
88 4 23
92 4 22
96 5 21
100 20  
104 13 19
108 18  
112 3 18
116 6 17
120 3 17
124 2 16
133-136 2 15
140 3 14
144 14  
148 2 13
152 13  
156 26 13
160 1 12
164 12  
168 4 12
172-184 2 11
188-192 2 10
196 4 10
200 10 0
204 -- 10
208 1 9
212 1 9
216 9  
220 -- 9
224 1 9
228 8  
232 -- 8
236 2 8
240 -- 8
244 1 8
248 -- 8
262 1 8
256 8  
260-264 -- 7
268 1 7
272 -- 7
276 1 7
280 -- 7
284 2 7
288-292 -- 7
296 1 6
300 -- 6
304 6  
308-312 -- 6
316 4 6
320-324 -- 6
328 6  
332-340 -- 6;
344 1 5
348-356 -- 5
360 1 5
364-372 -- 5
376 1 5
380-388 -- 5
392 2 5
396-4088 -- 5
412 1 4
416-428 -- 4
432 4  
436-452 -- 4
456 4  
460-480 -- 4
484 1 4
488-508 -- 4
512 4  
516-544 -- 3
548 2 3
552-584 -- 3
588 1 3
592-628 -- 3
632 2 3
636-680 -- 3
684 2  
688-744 -- 2
748 1 2
752-816 -- 2
820 2  
824-908 -- 2
912 2  
916-1020 -- 2

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Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January, 1999