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Nintendo® Confidential

## n_alSynRemovePlayer

Syntax

    #include <n_libaudio.h>
    void n_alSynRemovePlayer(ALPlayer *client);

Arguments

- client is the pointer to the client player to be removed

Explanation
This function is available in the n_audio library. It removes the specified player from the list of synthesizer driver clients. Note that all voices should have previously been stopped by using n_alSynStopVoice and freed by using n_alSynFreeVoice.
Do not call this function from within a voice handler. Also, ensure that n_alSynFreeVoice isn't called when n_alAudioFrame might be in the process of execution from another thread.
See Also
n_alSynAddSeqPlayer
n_alSynAddSndPlayer
n_alSynStopVoice
n_alSynFreeVoice

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999