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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
18.1 The Instrument
Compiler
18.2 ADPCM Tools
18.3 MIDI File Tools
18.4 Midi Receiving
with Midi Daemon:
midiDmon
18.5 Instrument Editor
18.5.1 Editor
18.5.1.1 Bank Editing
18.5.1.2 Viewing Assets
18.5.1.3 Editing Assets
18.5.1.4 Viewing and
Editing Children
18.5.1.5 Auditioning
Assets
18.5.1.6 The File Menu
18.5.1.7 The Edit Menu
18.5.1.8 The Asset Menu
18.5.1.9 The Select
Menu
18.5.1.10 Effects
18.5.1.11 Effects Viewing
18.5.1.12 Effects Editing
18.5.1.13 Effects
Auditioning
18.5.1.14 Effects Saving
and Restoring
18.5.2 Nintendo 64
Player and Profiler
18.5.2.1 Nintendo 64
Configuration
18.5.2.2 Nintendo 64
Midi Playback
18.5.2.3 Nintendo 64
Profiling
18.5.2.4 Nintendo 64
Menu
18.5.3 Bugs
18.6 Midi and the Indy
18.7 The sbc Tool
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions