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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
26.1 Introduction
26.2 Standard N64
Controller
26.3 Controller Pak
26.4 Rumble Pak
26.5 N64 Mouse
26.6 EEPROM
26.7 N64 Game Boy Pak
26.7.1 Description of
N64 Game Boy Pak
26.7.2 Features of the
N64 Game Boy Pak
26.7.3 Programming
N64 Game Boy Pak
26.7.4 N64 Game Boy Pak
Function
Specifications
26.7.4.1 Initialization
Function
26.7.4.2 Detect Status
Function
26.7.4.3 Game Boy
Game Pak Power
ON/OFF
26.7.4.4 Reading the
Game Boy Game Pak
ROM Registration Area
26.7.4.5 Detecting Poor
Contact by the Game
Boy Game Pak Connector
26.7.4.6 Reading/Writing
to Game Boy Game
Pak Memory
26.7.5 Examples Using
N64 Game Boy Pak
Functions
26.7.5.1 Reading and
Writing Data to the
Game Boy Game Pak
26.7.5.2 Switching a
Game Boy Game Pak
26.7.6 Programming
Cautions
26.8 Voice Recognition
System
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions