#### NIFF 1.0 Specification

## 3. Binary Format

### 3.15 TexImgList

#### 1 )TexImgList Area

> The TexImgList area stores the texture image. The actual texture image can be specified by linking it from the TexData area in TexList. TexImgList is mapped as follows.

TexImgListHeader | u32 | tex_img_list_tag
u32 | tex_img_list_header_size
u32 | tex_img_list_size
u32 | tex_img_num
u32 | nintendo_extension_block_size
u32 | user_extension_block_size
u32 | tex_img_num_byte(0)
...
u32 | tex_img_num_byte(tex_img_num - 1)
| TexImg(0)
...
TexImg(tex_img_num - 1)
NintendoExtensionBlock
UserExtensionBlock

TexImgList Area Memory Map

u32 tex_img_list_tag | Tag indicating TexImgList.
    TAG_TEX_IMG_LIST        0x00120000
u32 tex_img_list_header_tag | Size of TexImgListHeader
u32 tex_img_list_size | Size of TexImgList
u32 tex_img_num | Number of TexImg area
u32 nintendo_extension_block_size | Nintendo extension block size
u32 user_extension_block_size | User extension block size
u32 tex_img_num_byte | Number of bytes in each TexImg area
TexImg | Stores one texture image
NintendoExtensionBlock | Nintendo extension block
UserExtensionBlock | User extension block

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