3.8 Texture Mapping
3.9.1 Display List Control
3.9.2 Drawing Primitives
3.9.3 Perspective Transformation, Clipping and Scissoring
3.9.4 Culling
3.9.5 Lighting
3.9.6 Specular Highlight
3.9.7 Reflection Mapping
3.9.8 Matrix Operations
3.9.9 RDP Setting
3.9.10 Textures
3.9.11 Using the Color Combiner
3.9.12 Using the Chroma Key
3.9.13 Using the Blender
3.9.14 Using Fog
3.9.15 Mathematical Calculation Utilities
3.9.16 N64 Operating System Initilization
3.9.17 Threads
3.9.18 Messages
3.9.19 Scheduler
3.9.20 Tasks
3.9.21 Display Processor
3.9.22 Controller
3.9.23 Controller Pak
3.9.24 EEPROM
3.9.25 AI (Audio Interface)
3.9.26 PI (Parallel Interface)
3.9.27 VI (Video Interface)
3.9.28 Timer
3.9.29 Administration of Virtual and Physical Addresses
3.9.30 Cache Management
3.9.31 Memory Region Library
3.9.32 Emulator Board and Host Communications
3.9.33 Debugging
3.9.34 Logging
3.9.35 Profiler
3.9.36 OS Global Variables
3.9.37 Manage CPU Registers and Error Handler
3.9.38 Sprite Library