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Nintendo® Confidential

## n_alCSPPlay

Syntax

    #include <n_libaudio.h>
    void n_alCSPPlay(N_ALCSPlayer *seqp);

Arguments

- seqp is the pointer to the compressed MIDI sequence player

Explanation
This function is available in the n_audio library. It causes the sequence player specified by seqp to start playing its target sequence. To set the target sequence, call the n_alCSPSetSeq function.
Before starting a sequence, complete the following important calls:

- Initialize the sequence by calling the n_alCSeqNew function
- Initialize the bank by calling the alBnkfNew function
- Set the bank file by calling the n_alCSPSetBank function

See Also
n_alCSPSetBank
n_alCSPSetSeq
n_alCSeqNew
alBnkfNew
n_alCSPStop
alCSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999