### Nintendo Confidential

## 20. Effector Node

### (1) EffectorList Description (English)

> u32 effector_list_tag | Specifies the tags of EffectorList. Please set the tags shown below.
>     TAG_EFFECTOR_LIST       0x00260000
> u32 effector_list_header_size | Specifies the EffectorListHeader byte size.
> u32 effector_list_size | Specifies the EffetorList byte size.
> u32 effector_num | Specifies the total number of the Effector.
> u32 effector_num_byte | Specifies the Effector byte size.
> Effector | This is the Effector area.

> See Data Chunk

### (2) Effector Description (English)

> u32 effector_tag | Specifies the tags of Effector. Please set the tags shown below.
>     TAG_EFFECTOR            0x00260100
> u32 this_effector_index | Specifies this Effector's index number.
> u32 effector_size | Specifies the Effector byte size.
> u32 effector_name_index | Uses a NameList index number to specify the Effector name.
> u32 effector_type | Specifies the Effector type. Please specify 0x0 as the default.
> u32 obj_num | Specifies the total number of Obj linked from Effector.
> u32 external_obj_num | Specifies the total number of Obj linked from Effector that are referenced by an external file.
> u32 anim_index | Specifies the AnimGroup index number linked from Effector.
> u32 obj_index | Specifies the Obj index number linked from Effector. If obj_num = 0, this field is not specified.
> u32 external_obj_file_name_index | When the Obj that is linked from the Effector references an external file, that file name is specified with an ExternalNameList index number. Please do not include the directory name etc. when specifying this file name. If external_obj_num = 0, this field is not specified.
> u32 external_obj_name_index | When the Obj that is linked from the Effector references an external file, that Obj name is specified with an ExternalNameList index number. If external_obj_num = 0, this field is not specified.

> See Data Chunk

> See Appendix 5: IK System

> Back to Index

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