Structure of the Sample Game Directory

   (1)  Data
        Stored in this directory are the BG sprite data objects and source used by 
	the opening and character selection screens. 

   (2)  Include
        Stored in this directory are the local header files used for compiling 
	the sample game. 

   (3)  Lib
        Stored in this directory is the local archive file needed when linking 
	the sample game. Stored in the archive are the archive files explained in 
	(4), (5), and (6) below. 

   (4)  Nd
        Stored in this directory is a simple 3D display driver called ND.  After 
	compiling, a library generated by typing make install at the command 
	prompt is copied to the library Lib. Please recompile this archive file 
	in a PC or SGI environment, depending on the environment be used. The 
	make file for the PC environment is Makefile.win; that for the SGI 
	environment is Makefile.sgi.


   (5)  Resource_Bg
        Stored in this directory are 3D map data. After compiling, a library 
	generated by typing make install at the command prompt is copied to the 
	library Lib. Please recompile this archive file in a PC or SGI 
	environment, depending on the environment be used. The make file for the 
	PC environment is Makefile.win; that for the SGI environment is 
	Makefile.sgi.


   (6)  Resource_Char
        Stored in this directory are 3D model data. After compiling, a library 
	generated by typing make install at the command prompt is copied to the 
	library Lib. Please recompile this archive file in a PC or SGI 
	environment, depending on the environment be used. The make file for the 
	PC environment is Makefile.win; that for the SGI environment is 
	Makefile.sgi.

   (7)  Sgi_Audio_Data
        If the SGI sound tools library is used, sound data are stored here. 

   (8)  Win_Audio_Data
	If the N64 Sound Tools library is used, sound data are stored here. 


Versions of make file directly beneath the Mirror_House directory are also 
provided for both the PC and SGI environments. The version for the PC 
environment is Makefile.win; that for the SGI environment is Makefile.sgi.

