# mfsInit

    Format:	s32 mfsInit(u8* companyCode, u8* gameCode, s32 dest)
    Arguments:	*companyCode	Company code
    	*gameCode	Game code
    	dest		Destination code
    Return value: Error
    Function:	Initializes internal variables
    Description:	This function initializes the MFS library.  The destination code is specified as an argument.  The leo manager is not started.  The leo manager should be started by the application.

    	The Nintendo-issued company code and game code (initial codes) are specified for company and game.  Besides being recorded as file attributes, these are used to restrict file access.

    	dest, which is the destination code, is used as disk information when the RAM area is formatted.  The following values can be specified.

    		MFS_DESTINATION_JAPAN	0	Japan-oriented
    		MFS_DESITNATION_US	1	US-oriented
    Main errors:
    	MFS_ERR_NO		Normal termination