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Nintendo® Confidential

## gSPLightColor

Syntax

    #include <ultra64.h> /* gbi.h */
    gSPLightColor(Gfx *gdl, Lightnum, u32 packedcolor)
    gsSPLightColor(Lightnum, u32 packedcolor)

Arguments

- gdl is the display list pointer.

- Lightnum is the light number whose color is being modified:
  LIGHT_1 (First light)
  LIGHT_2 (Second light)
  :
  LIGHT_8 (Eighth light)

- packedcolor is the new light color (32-bit value 0xRRGGBB??)
  ("??" is ignored)

Explanation
Changes the color of the specified light without using DMA. (As a result, no extra memory is required.) To read about the use of light colors, see Section 11.7.3.6 "Note on Material Properties" in the N64 Online Programming Manual.

See Also
gdSPDefLights
gSPLight
gSPSetLightsM

Revision history
2/1/1999 Completely rewritten.

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999