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Nintendo® Confidential

## alSeqpSetChlVol

Syntax

    #include <libaudio.h>
    void    alSeqpSetChlVol(ALSeqPlayer *seqp, u8 chan, u8 vol);

Arguments

- seqp is the pointer to the sequence player
- chan is the target (zero-based) MIDI channel
- vol is the new volume for the MIDI channel

Explanation
It sets the volume for the given MIDI channel. A value of 127 is full volume, and 0 is off. Subsequent volume controllers (Cntrl 7) in the sequence will override the effect of this call.
Note
In addition to channel volume, the sequence player maintains an overall sequence volume that you can gain access to and set by using the alSeqpGetVol and alSeqpSetVol functions.
See Also
alSeqpGetChlVol
alSeqpGetVol
alSeqpSetVol
alSeqpSendMidi
alSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999