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Nintendo® Confidential

## alCSPGetVol

Syntax

    #include <libaudio.h>
    s16 alCSPGetVol(ALCSPlayer *seqp);

Arguments

- seqp is the pointer to the compressed MIDI sequence player

Explanation
It returns the overall sequence volume at the end of the last call to alAudioFrame. A value of 0x7fff indicates full volume and a value of 0 indicates off. Negative values are not allowed.
Because messages generated by alCSPSetVol are not processed until the next call of alAudioFrame, a call to alCSPSetVol followed by a call to alCSPGetVol within the same frame will not reflect the new value.
Note
Individual channels also have volume levels that you can obtain by using the alCSPGetChlVol function.
See Also
alCSPSetVol
alCSPGetChlVol
alCSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999