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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
14.1 Sampling Oveview
14.2 Simple Texture
Effects
14.3 Texture Types
14.4 Multi-Tile Effects
14.4.1 Simple Morph
14.4.2 Smoothing Flip-
Book Animations
14.4.3 Shrinking Sprites
14.4.4 Texture Decals
14.4.5 Interference
Effects
14.5 Tiling Large Images
14.6 Color Index
Frame Buffer
14.7 Z-Buffering
Texture Rectangles
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions