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Nintendo® Confidential

## alCSeqSetLoc

Syntax

    #include <libaudio.h>
    void alCSeqSetLoc(ALCSeq *seq, ALCSeqMarker *marker);

Arguments

- seq is the pointer to the sequence
- marker is the pointer to the marker containing the new sequence location

Explanation
It sets the sequence player location to the location specified in the marker. You must ensure that the marker was previously initialized by using the alCSeqNewMarker or alCSeqGetLoc function.
Note
Changing the location of the sequence does not revert the channel arguments (pan, volume, priority, FXMix) to the values that would exist if the sequence was played from the beginning to the new location. Channel arguments remain what they were prior to the alCSeqSetLoc call. Therefore, either embed controllers in the sequence to update the channel arguments or have the application make function calls to set the channel arguments.
See Also
alCSeq
alCSeqNewMarker
alCSeqGetLoc

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999