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Nintendo® Confidential

## alCSPGetTempo

Syntax

    #include <libaudio.h>
    s32  alCSPGetTempo(ALCSPlayer *seqp);

Arguments

- seqp is the pointer to the compressed MIDI sequence player

Explanation
It returns the tempo at the end of the last call to alAudioFrame, in microseconds per quarter note, of the target sequence. Because messages generated by alCSPSetTempo are not processed until the next call to alAudioFrame, a call to alCSPSetTempo followed by a call to alCSPGetTempo within the same frame will not reflect the new value.
See Also
alCSPSetTempo
alCSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999