Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping

13.1 Graphics Binary
Interface for Texture

13.2 Display List

13.3 Texture Image
Space

13.4 Tile Attributes

13.5 Tile Descriptor
Loading

13.6 Texture Pipeline

13.7 Tile Selection

13.8 Texture Memory

13.9 Texture Loading

13.10 Examples

13.11 Restrictions

13.12 Applications

Appendix A - Load
Block Line Limits

14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions