## Properties

NIFF Editor can display a property dialog to reference and/or change the flag information settings of each node. To view this dialog, click the right mouse button on a node to display the pop-up menu and then select the Properties command, or first select a node and then select the Properties command from the File menu.

The properties which can be set differ, depending on the node, as outlined below:

Scene node | Set the Scene node name and video interface settings.
Environment node | Set the Environment node name, fog, frame buffer and Z buffer settings.
Camera node | Set the Camera node name, type, and clipping plane settings.
Light node | Set the Light node name and ambient light, and verify the light type settings.
Object node | Set the Object node name, state, type, group, cycle, priority, rendering and billboard settings.
LOD node | View all the other object nodes that are linked to the different LOD levels inside an object node, displayed in order of distance. The distances can also be modified here.
Shape node | Set the Shape node name and type.
Triangle node | Set the Triangle node name.
Part node | Set the Part node name.
Material node | Set the Material node name, shading, type, primitive color and user-defined settings.
Texture node | Set the Texture node name, type, and wrapping settings.
Animation node | Set the Animation node name and loop settings, and check the animation type and frame rate settings.
Collision node | Set the Collision node name.

For each of these Properties dialogs, once you click the OK button after setting the necessary flags, the settings will become reflected in the NIFF file. If you want to escape out of this manipulation of the settings, click Cancel.

Click on the Help button to view Properties-related help information.