Model to Render Space Database Conversion

This section outlines issues you may face when converting from a modeling database to a rendering database.

Existing Convertors
Both NinGen and Alias software packages have database convertors to convert to the Nintendo 64 format (Graphics Binary Interface).

Custom Convertors You may want to write your own database convertors because you want to manage a certain resources or attributes in a different way, tailored to your game. Silicon Graphics provides a sample convertor, flt2c(1P), from the MultiGen flt file format to the Nintendo 64 format. In addition, Silicon Graphics provides a converter from the SGI IRIX image format to the Nintendo 64 texture memory format, rgb2c(1P). These sample convertors are not complete, nor are they designed to be totally efficient; they are just meant to be a template to help you understand what a convertor is and what it needs to do.

Conversion Considerations
There are many efficiency considerations to keep in mind when you are writing a database convertor. Here are a few:

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Last Updated January, 1999