Overview

This chapter describes the use of Sprites, rectangular images or textures that you draw on the screen. Large images must be drawn in small pieces called “tiles.” Managing these pieces is the task of the Sprite Library and associated data structures. This chapter explains how to do simple things, such as clear the framebuffer with a specified image; and how to do complex things, such as draw multi-colored text or explosions.

Following is an outline for this chapter:

- Application Programmers Interface (API)
  Making
  Manipulating
  Drawing

- Data Structures and Attributes
  Bitmaps
  Sprites
  Attributes

- Tricks and Techniques
  Sparse Sprites
  Early Ending
  Variable Size Bitmaps
  Explosions
  Bitmap Re-use
  Sprite Re-use

- Examples
  Backgrounds
  Text (Fonts)
  Simple Game

Copyright © 1999 Nintendo of America Inc. All Rights Reserved Nintendo and N64 are registered trademarks of Nintendo Last Updated January, 1999