Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode

System Microcode

25.1 3D Graphics
Microcode

25.2 RSP to RDP Command
Processing

25.3 F3DEX Microcode

25.4 F3DEX2 Microcode

25.5 Sprite Microcode S2DEX

25.6 Audio Microcode

25.7 JPEG Microcode

25.8 Past Microcode
25.8.1 Fast3D Microcode
25.8.2 Line3D Microcode
25.8.3 Sprite2D Microcode
25.8.4 Turbo3D Microcode

26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions