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Nintendo® Confidential

## guMtxXFML

Syntax

    #include "gu.h"
    void guMtxXFML(Mtx *m,
       float x, float y, float z,
       float *ox, float *oy, float *oz)

Arguments

- m is the pointer to the 4x4 matrix

- x, y, z specify the original point

- ox, oy, oz specify the resulting point, [x y z 1]*m

Explanation
It transforms a single point by a 4x4 fixed-point matrix. This function is useful for matrix processing on the host CPU.
See Also
guMtxXFMF
guMtxCatL

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999