2.1 Basic N64 Program Elements
2.2.1 N64 Graphics Architecture
2.2.2 Hardware Processes
2.2.3 Software Processes
2.2.4 Use of Frame Buffers
2.2.5 2D Rendering Process
2.2.6 3D Rendering Process
2.2.7 Drawing Cycle Modes
2.2.8 3D Geometry Calculations