The TexImgList area stores the texture image. The actual texture image can be specified by linking it from the TexData area in TexList. TexImgList is mapped as follows.
TexImgListHeader | u32 | tex_img_list_tag |
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u32 | tex_img_list_header_size | |
u32 | tex_img_list_size | |
u32 | tex_img_num | |
u32 | nintendo_extension_block_size | |
u32 | user_extension_block_size | |
u32 | tex_img_num_byte(0) | |
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u32 | tex_img_num_byte(tex_img_num - 1) | |
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u32 tex_img_list_tag | Tag indicating TexImgList.
TAG_TEX_IMG_LIST 0x00120000 |
u32 tex_img_list_header_tag | Size of TexImgListHeader |
u32 tex_img_list_size | Size of TexImgList |
u32 tex_img_num | Number of TexImg area |
u32 nintendo_extension_block_size | Nintendo extension block size |
u32 user_extension_block_size | User extension block size |
u32 tex_img_num_byte | Number of bytes in each TexImg area |
TexImg | Stores one texture image |
NintendoExtensionBlock | Nintendo extension block |
UserExtensionBlock | User extension block |
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