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Nintendo® Confidential

## alHeapCheck

Syntax

    #include <libaudio.h>
    s32alHeapCheck(ALHeap *hp);

Arguments

- hp is the pointer to the ALHeap structure to check

Explanation
In the debugging version of the libultra library (libultra_d), this function examines entries in the audio heap, represented by

    hp

, to try to determine if the heap has been corrupted. If a heap corruption is detected, this function prints the file and line where the heap may have been corrupted and returns 1. Otherwise, it returns 0. It can not catch all corrupted heaps.
In the non-debug version of the library (libultra), alHeapCheck does nothing.
See Also
alHeapInit
alHeapAlloc

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999