N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

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    README_DEMOS CONTENTS:
    	Shows you how to use multi-tiled textures.  Including detailed
    	textures and mipmap textures.

    README CONTENTS:
    	n/a

    DESCRIPTION:
    	You will appear in a first-person perspective floating over a
    	3D landscape that consists of a flowing river that nestled
    	between two landforms.  There is a solid light blue background
    	used to simulate the sky.

    CONTROLLER FUNCTIONS:
    	L Button:	Toggles Dithering Modes
    	R Button:	Toggles Dithering Filter
    	Up Pad:		Move camera forward
    	Down Pad:	Move camera backward
    	Left Pad:	Move camera left
    	Right Pad:	Move camera right
    	Up Arrow:	No use
    	Down Arrow:	No use
    	Left Arrow:	No use
    	Right Arrow:	No use
    	Stick:		Look
    	Start Button:	Stop motion
    	Z/G Button:	No use
    	A Buton: 	No use
    	B Button:	No use
    	README_DEMOS:

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998