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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
System Microcode
25.1 3D Graphics
Microcode
25.2 RSP to RDP Command
Processing
25.3 F3DEX Microcode
25.4 F3DEX2 Microcode
25.5 Sprite Microcode S2DEX
25.6 Audio Microcode
25.7 JPEG Microcode
25.8 Past Microcode
25.8.1 Fast3D Microcode
25.8.2 Line3D Microcode
25.8.3 Sprite2D Microcode
25.8.4 Turbo3D Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions