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Nintendo® Confidential

## guRotateRPYF
guRotateF

Syntax

    #include "gu.h"
    void guRotateF(float m[4][4],
       float a, float x,
       float y, float z )
    void guRotateRPYF(float m[4][4],
       float r, float p, float y )

Arguments

- m is the resulting 4x4 projection matrix.

- a is the angle in degrees (positive angles represent counter-clockwise rotation)

- x, y, z specify the axis of rotation.

- r, p, y specify the roll, pitch, and yaw in degrees

Explanation
These functions work together to compute and return a floating-point 4x4 rotational modeling matrix (m).
See Also
guRotate
guRotateRPY
guTranslate
guScale
guPosition
guAlign
gSPMatrix
glRotate(3G)

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999