### Nintendo Confidential

## 20. Effector Node

### (1) EffectorList Data Chunk

> The following data will be added to EffectorNode.

> EffectorListHeader | u32 | effector_list_tag
> u32 | effector_list_header_size
> u32 | effector_list_size
> u32 | effector_num
> u32 | nintendo_extension_block_size
> u32 | user_extension_block_size
> u32 | effector_num_byte(0)
> ...
> u32 | effector_num_byte(effector_num - 1)
> | Effector(0)
> ...
> Effector(effector_num - 1)
> NintendoExtensionBlock
> UserExtensionBlock

> See Description

### (2) Effector Data Chunk

> u32 | effector_tag
> u32 | this_effector_index
> u32 | effector_size
> u32 | effector_name_index
> u32 | effector_type
> u32 | obj_num
> u32 | external_obj_num
> u32 | anim_index
> u32 | nintendo_extension_block_size
> u32 | user_extension_block_size
> u32 | obj_index(0)
> ...
> u32 | obj_index(obj_num - 1)
> u32 | external_obj_file_name_index(0)
> ...
> u32 | external_obj_file_name_index(external_obj_num - 1)
> u32 | external_obj_name_index(0)
> ...
> u32 | external_obj_name_index(external_obj_num - 1)
> NintendoExtensionBlock
> UserExtensionBlock

> See Description

> Back to Index

Copyright 1998, 1999 NINTENDO Co., Ltd. All rights reserved.
Copyright 1998, 1999 MONEGI CORPORATION All rights reserved.