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Nintendo® Confidential

## gDPLoadSync [macro]

Syntax

    #include <ultra64.h> /*gbi.h*/
    gDPLoadSync(Gfx *gdl)
    gsDPLoadSync(void)

Arguments

- gdl is the display list pointer

Explanation
Waits for texture to load in order to synchronize texture loading with pixel rendering.

For details, please see Section 12.2.2 "Synchronization," in the N64 Online Programming Manual.

Notes
Since g*DPLoadSync is already incorporated inside the gDPLoadTexture* macro, this is normally not needed.

See Also
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b

Revision History
2/1/99 Completely rewritten.

Nintendo® Confidential Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998