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Nintendo® Confidential

## spInit

Syntax

    #include <sp.h>
    void spInit(Gfx **glistp)

Arguments

- **glistp is the pointer to the graphics display list pointer

Explanation
It sets the graphics modes as needed for sprite drawing. Call this function at the beginning of sprite drawing. Some GBI display list commands are added to the specified glistp to get the RCP into the correct mode for sprite rendering. This sets default texturing modes.
Then the location pointed to by glistp is updated to point to the next available display list location.
See Also
spFinish

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998