The Anim area stores actual animation data. The format varies according to the animation type specified in the AnimGroup area. The memory maps for each type follow.
u32 | anim_tag |
u32 | this_anim_index |
u32 | anim_size |
float | translate_x |
float | translate_y |
float | translate_z |
float | rotate_axis_x |
float | rotate_axis_y |
float | rotate_axis_z |
float | rotate_expand_flag |
float | scale_x |
float | scale_y |
float | scale_z |
u32 anim_tag | Tag indicating Anim. Depending on the animation type specified, choose one of the followings.
TAG_ANIM_STATIC 0x000c0101 TAG_ANIM_FULL 0x000c0103 |
u32 this_anim_index | Index number of this Anim |
u32 anim_size | Size of this Anim |
float translate_x | Parallel translation on X axial direction |
float translate_y | Parallel translation on Y axial direction |
float translate_z | Parallel translation on Z axial direction |
float rotate_axis_x | Rotation angle (radius) for local X axis |
float rotate_axis_y | Rotation angle (radius) for local Y axis |
float rotate_axis_z | Rotation angle (radius) for local Z axis |
float rotate_expand_flag | Expansion flag. Set default as 0x00000000 |
float scale_x | Scale value on X axial direction |
float scale_y | Scale value on Y axial direction |
float scale_z | Scale value on Z axial direction |
u32 | anim_tag |
u32 | this_anim_index |
u32 | anim_size |
u32 | key |
u32 | next_key |
u32 | interpolation_type |
float | translate_x |
float | translate_y |
float | translate_z |
float | rotate_axis_x |
float | rotate_axis_y |
float | rotate_axis_z |
float | rotate_expand_flag |
float | scale_x |
float | scale_y |
float | scale_z |
u32 anim_tag | Indicates Anim. Set the following Tag.
TAG_ANIM_KEY 0x000c0104 |
u32 this_anim_index | Index number of this Anim |
u32 anim_size | Size of this Anim |
u32 key | Current key frame value |
u32 next_key | Next key frame value |
u32 interpolation_type | Specifies the interpolation type from this key to the next.
The following are current interpolation types.
INTERPOLATION_STATIC 0x00000000 INTERPOLATION_LINEAR 0x00000001 INTERPOLATION_SLOWIN 0x00000002 INTERPOLATION_SLOWOUT 0x00000004 INTERPOLATION_SLOW 0x00000006INTERPOLATION_STATIC fixes the animation data from this key frame to the next. INTERPOLATION_LINEAR performs a linear transition on the animation data from this key to the next. INTERPOLATION_SLOWIN smooths the transition of animation data to the next key frame. INTERPOLATION_SLOWOUT smooths the transition of animation data from this key frame. INTERPOLATION_SLO performs both SLOWIN and SLOWOUT. |
float translate_x | Parallel translation on X axial direction |
float translate_y | Parallel translation on Y axial direction |
float translate_z | Parallel translation on Z axial direction |
float rotate_axis_x | Rotation angle (radius) for local X axis |
float rotate_axis_y | Rotation angle (radius) for local Y axis |
float rotate_axis_z | Rotation angle (radius) for local Z axis |
float rotate_expand_flag | Expansion flag. Set default as 0x00000000 |
float scale_x | Scale value on X axial direction |
float scale_y | Scale value on Y axial direction |
float scale_z | Scale value on Z axial direction |
u32 | anim_tag |
u32 | this_anim_index |
u32 | anim_size |
u32 | lookat_obj_index |
u32 | upper_obj_index |
u32 anim_tag | Tag indicating Anim. Specify the following tag.
TAG_ANIM_BILLBOARD_OBJ 0x000c0105 |
u32 this_anim_index | Index number of this Anim |
u32 anim_size | Size of this Anim. |
u32 lookat_obj_index | Index number in ObjList. Determines the direction of the local Z axis. |
u32 upper_obj_index | Index number in ObjList. Determines the direction of the local Y axis. |
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