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Nintendo® Confidential

## spColor

Syntax

    #include <sp.h>
    void spColor(Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha)

Arguments

- *sp is the pointer to the sprite
- red is the red tint of sprite
- green is the green tint of sprite
- blue is the blue tint of sprite
- alpha is the transparency of sprite

Explanation
It sets the color of a specified sprite. For Textured sprites, this color scales each of the texture's color components. A color of (255,255,255,255) maintains 100% of all the original texture's color. The alpha component can be used to produce a ghost image or blend between two sprites. Using alpha for blending requires that the SP_TRANSPARENT attribute be set.
See Also
spSetAttribute

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998