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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
15.1 Antialiasing
and Blending
15.2 Antialiasing
15.3 Coverage Unit
15.4 Z Stepper
15.5 Blender
15.5.1 Color Blend
Hardware
15.5.2 Fog
15.5.3 Coverage
Calculation
15.5.4 Alpha Compare
Calculation
15.5.5 Blender ADD
Mode
15.5.6 Color Image
Format
15.5.7 Image Alignment
Requirements
15.5.8 Z Calculation
15.5.9 Z Image Format
15.5.10 Z Accuracy
15.6 Video Filter
15.7 Blender Modes
and Assumptions
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions