Sequence Banks

To provide a convenient way of collecting multiple MIDI sequences and accessing them from the ROM, Silicon Graphics has defined a simple Sequence Bank format. Files of this format are produced by the Sequence Bank Compiler (sbc), which takes multiple MIDI files and collects them with a simple header.

The format for the Sequence Bank file header is:

typedef struct { 
	u16 version;	 /* Should be 01 */
	s16 seqCount;
	ALSeqData seqArray[];
} 

where seqCount is the number of sequences in the file, and the seqArray gives a list of offsets into the file and lengths for the individual sequences.

typedef struct { 
	u8 *offset;
	s32 seqLen;
} ALSeqData

The offsets represent the position of the start of the sequence from the beginning of the file. Note that the start of all sequences are 8-byte aligned when the Sequence Bank Compiler is used.

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Nintendo of America Inc. All Rights Reserved
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Last Updated January, 1999