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Appendix A: Load Block Line Limits
The table below lists the maximum number of lines that can be properly transferred for a given texture width.
Note: The absolute max lines column refers to the number of lines that could be transferred if only limited by Tmem size. If absolute max lines field is empty, it indicates that the max lines was equal to absolute max lines. If max lines is empty it indicates that zero lines could be transferred correctly using these parameters.
This table only applies to 16-bit texels.
Table 1 Limits on Number of Lines for LoadBlock Command
Width (16b texels)
Max Lines
Absolute Max Lines
4
512
8
256
12
170
16
128
20
102
24
85
28
73
32
64
36
56
40
510
44
20
46
48
42
52
26
39
56
14
36
60
19
34
64
32
68
13
30
72
28
76
26
80
8
25
84
9
24
88
4
23
92
4
22
96
5
21
100
20
104
13
19
108
18
112
3
18
116
6
17
120
3
17
124
2
16
133-136
2
15
140
3
14
144
14
148
2
13
152
13
156
26
13
160
1
12
164
12
168
4
12
172-184
2
11
188-192
2
10
196
4
10
200
10
0
204
--
10
208
1
9
212
1
9
216
9
220
--
9
224
1
9
228
8
232
--
8
236
2
8
240
--
8
244
1
8
248
--
8
262
1
8
256
8
260-264
--
7
268
1
7
272
--
7
276
1
7
280
--
7
284
2
7
288-292
--
7
296
1
6
300
--
6
304
6
308-312
--
6
316
4
6
320-324
--
6
328
6
332-340
--
6;
344
1
5
348-356
--
5
360
1
5
364-372
--
5
376
1
5
380-388
--
5
392
2
5
396-4088
--
5
412
1
4
416-428
--
4
432
4
436-452
--
4
456
4
460-480
--
4
484
1
4
488-508
--
4
512
4
516-544
--
3
548
2
3
552-584
--
3
588
1
3
592-628
--
3
632
2
3
636-680
--
3
684
2
688-744
--
2
748
1
2
752-816
--
2
820
2
824-908
--
2
912
2
916-1020
--
2
Copyright © 1999
Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January, 1999