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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
18.1 The Instrument
Compiler
18.1.1 Invoking ic
18.1.2 Writing ic Source
Files
18.1.2.1 The Bank Object
18.1.2.2 The Instrument
Object
18.1.2.3 The Sound
Object
18.1.2.4 The Keymap
Object
18.1.2.5 The Envelope
Object
18.1.2.6 A Complete
Example
18.2 ADPCM Tools
18.3 MIDI File Tools
18.4 Midi Receiving
with Midi Daemon:
midiDmon
18.5 Instrument
Editor
18.6 Midi and the Indy
18.7 The sbc Tool
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions