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Timers
The operating system provides convenient functions to start and stop both countdown and interval timers. These timers are expressed in CPU count register cycles, which depend on the video clock. That is, a counter tick in a PAL system occurs more frequently than the one in a NTSC system. Developers can also set and get real time counter value.
Copyright © 1999
Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January, 1999