Introductory Manual

1. N64 Architecture Overview

2. Intro to N64 Programming

3. N64 3D Graphics

3.1 Basic 3D Concepts

3.1.1 Basic 3D Visual Effects

3.1.2 General 3D Graphics Process

3.2 3D Drawing Specifications

3.3 3D Co-ordinate Systems

3.4 Vectors and Matrices

3.5 Matrix Calculations

3.6 Geomtric Transformations

3.7 Lighting and Colors

3.8 Texture Mapping

3.9 N64 Graphics Functions

4. What is 64DD?

Appendices