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Nintendo® Confidential

## n_alCSPGetChlVol

Syntax

    #include <n_libaudio.h>
    u8   n_alCSPGetChlVol(N_ALCSPlayer *seqp, u8 chan);

Arguments

- seqp is the pointer to the compressed MIDI sequence player
- chan is the target (0 based) MIDI channel

Explanation
This function is available in the n_audio library. It returns the volume for the given MIDI channel at the end of the last call to n_alAudioFrame. A value of 127 is full volume, and 0 is off. Because messages generated by the n_alCSPSetChlVol function are not processed until the next call to n_alAudioFrame, a call to n_alCSPSetChlVol followed by a call to n_alCSPGetChlVol within the same frame will not reflect the new value.
Note
In addition to channel volume, the sequence player maintains an overall sequence volume that can be accessed and set by using the n_alCSPGetVol and n_alCSPSetVol functions.
See Also
n_alCSPSetChlVol
n_alCSPSetVol
n_alCSPGetVol
alCSeqPlayer

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999