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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
System Microcode
25.1 3D Graphics
Microcode
25.2 RSP to RDP Command
Processing
gspF3DEX (Fast3D
Series) Improved Version)
25.3.1 F3DEX Microcode
Series Functions
25.3.2 Rejection Processing
25.3.3 GBI Compatibility
25.3.4 Latest Version README
25.4 F3DEX2 Microcode
25.5 Sprite Microcode S2DEX
25.6 Audio Microcode
25.7 JPEG Microcode
25.8 Past Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions