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Debugging Support
In addition to the support for the high-level GameShop Debugger gvd(1P), the operating system also provides additional useful facilities for debugging. Developers can use convenient routines to log messages to pre-allocated buffers for delay transfer to the host Indy. Since this logging utility has low performance impact, it may be well suited for debugging real-time problems or running performance analysis. Developers can also use the printf-like utility osSyncPrintf(3P) to display text formatted messages on the host Indy.
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Nintendo of America Inc. All Rights Reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January, 1999