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Nintendo® Confidential

## n_alSynAddSeqPlayer

Syntax

    #include <n_libaudio.h>
    void n_alSynAddSeqPlayer(ALPlayer *client);

Arguments

- client is the pointer to the sequence player client to be added

Explanation
This function is available in the n_audio library. It registers a sequence player at the synthesizer driver as a client. To optimize performance, n_audio allows a synthesizer to have only two sequence players active (registered) at any one point in time. All clients are called back by the driver when client event times are reached.
Ensure that this function is not called while a call to n_alAudioFrame is processing. This could happen if n_alSynAddSeqPlayer is called from within a voice handler, or if the thread that calls n_alAudioFrame is blocked for some reason.
Note that this function is for use by those who want to develop their own client players. It is already called from within n_alSeqpNew function. For information on how to build your own client player, see the audio section of the N64 Programming Manual.
See Also
n_alSynRemovePlayer
n_alAudioFrame
n_alSeqpNew

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999