Programming Manual

1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management

10. Advanced Memory
Management
11. RSP Graphics
Programming

12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)

15. Antialiasing/ Blending
16. N64 Sprite Library

Overview

16.1 Application
Program Interface (API)

16.2 Data Structures
and Attributes

16.3 Tricks and
Techniques

16.3.1 Sparse Sprites
16.3.2 Early-Ending
Sprites

16.3.3 Variable Size
Bitmaps

16.3.4 Explosions
16.3.5 Bitmap Re-Use
16.3.6 Sprite Re-Use

16.4 Examples

17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
21. Audio Memory Usage
22. Scheduling Audio and
Graphics

23. GameShop Debugger
24. Performance Tuning
Guide

25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices

28. n audio Library
Sample Program
Descriptions