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Nintendo® Confidential

## gDPSetTextureLUT [macro]

Sets the texel type of the texture lookup table (TLUT).

Syntax

    #include <ultra64.h> /* gbi.h */
    gDPSetTextureLUT(Gfx *gdl, u32 mode)
    gsDPSetTextureLUT(u32 mode)

Arguments

- gdl is the display list pointer.

- mode is the texture mode:
  G_TT_NONE (TLUT not used)
  G_TT_RGBA16 (Use 16-bit RGBA format for TLUT entries)
  G_TT_IA1 (Use 16-bit IA format for TLUT entries)

Explanation
The TLUT texel type can be set to either RGBA, IA, or none. When mode is set to G_TT_NONE, textures which do not need palette data are used. For details, see Section 12.4.6, "Texture-Sampling Modes" and Section 13.8.1, "Memory Organization," in the N64 Online Programming Manual.

See Also
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b
gDPLoadTLUT_pal16
gDPLoadTLUT_pal256
gDPSetTextureDetail
gDPSetTextureLOD
gDPSetTexturePersp

Revision History
2/1/99 Completely rewritten.

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Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999