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Programming Manual |
1. Overview
2. Troubleshooting
3. Hardware Architecture
4. Software Architecture
5. Game Production Process
6. N64 OS Overview
7. OS Functionality
8. Input/Output Functionality
9. Basic Memory
Management
10. Advanced Memory
Management
11. RSP Graphics
Programming
12. RDP Programming
13. Texture Mapping
14. Texture Rectangles
(Hardware Sprites)
15. Antialiasing / Blending
16. N64 Sprite Library
17. Audio Library
18. Audio Tools
19. Audio File Formats
20. Using the Audio Tools
20.1 Overview of
the Audio System
20.2 Dealing with
Constraints and Allocating
Resources
20.3 Creating Samples
20.4 Playback Parameters
and .inst Files
20.4.1 Setting Sample
Parameters in the .inst File
20.4.2 Differences Between
Sound and Sequence
Players - Use of .inst Files
20.4.3 Envelopes
20.4.4 Keymaps and
Velocity Zones
20.4.5 Tuning for Samples
Recorded at the Hardware
Playback Rate
20.4.6 Tuning for Samples
Recorded at Varying Rates
20.4.7 Sounds
20.4.8 Instruments
20.4.9 Banks
20.4.10 Creating Bank Files
20.5 MIDI Files
20.6 General MIDI and
the Nintendo 64
21. Audio Memory Usage
22. Scheduling Audio and
Graphics
23. GameShop Debugger
24. Performance Tuning
Guide
25. Microcode
26. SI Devices
27. EPI Functions and
Extension Devices
28. n audio Library
Sample Program
Descriptions