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Nintendo® Confidential

## osDpGetStatus

Syntax

    #include <ultra64.h>
    u32 osDpGetStatus(void);

Explanation
The osDpGetStatus, osDpSetStatus, and osDpSetNextBuffer functions control and interrogate the display processor (DP). In other words, they provide basic control for the DP interface.
The osDpGetStatus call returns the hardware status of the DP command status register. The 32-bit returned value contains the following bits of potential interest:

- DPC_STATUS_TMEM_BUSY - DP texture load is in progress.
- DPC_STATUS_PIPE_BUSY - DP primitive is still being processed.
- DPC_STATUS_CMD_BUSY - DP command buffer is full.
- DPC_STATUS_DMA_BUSY - DP DMA is in progress.

See Also
osDpSetStatus
osDpSetNextBuffer
osDpGetCounters

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998