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Nintendo® Confidential

## n_alSndpSetFXMix

Syntax

    #include <n_libaudio.h>
    void n_alSndpSetFXMix(u8 fxmix);

Arguments

- fxmix is the wet/dry mix where a value of 0 specifies a completely dry sound and 127 specifies a completely wet sound

Explanation
This function is available in the n_audio library. It sets the wet/dry mix value of the current target sound. To set the target sound, call n_alSndpSetSound. If the sound is playing, the wet/dry mix will be adjusted. If the sound is not playing, this call will affect the wet/dry mix of the sound when it is played.
See Also
n_alSndpSetSound
n_alSndpSetVol
n_alSndpSetPitch
n_alSndpSetPan

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Copyright © 1998
Nintendo of America Inc. All rights reserved
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Last Updated April, 1999