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Nintendo® Confidential

## guMtxF2L

Syntax

    #include "gu.h"

    void guMtxF2L(float mf[4][4],
       Mtx *m)

Arguments

- mf is the 4x4 floating-point matrix

- m is pointer to the 4x4 fixed-point matrix

Explanation
It converts a 4x4 floating-point matrix to a fixed-point matrix. This function is useful for matrix processing on the host CPU.
See Also
guMtxL2F

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999