If there are any previously edited projects, then a list of the recently edited files will be displayed in the File menu, and it is also possible to select the file from here.
If the file is properly loaded, the project will open in an editable state.
Select picture name and TMF/TLF.
Since the TMF/TLF combo box lists the files that exist in the directory specified by the TMF/TLF directory, the selection can be made from here.
To create a new TMF/TLF, press the New button.
When TMF is 4bit and TLF is 8bit, you can select which palette number (0~15) to use for TLF.
Open related pictures using the Project dialog bar or by clicking on the picture node in the project window.
Delete the currently selected picture using the Project dialog bar or by selecting "Picture" "Delete" from the Project menu.
From the File menu, select "Export" and then select "C."
In addition to specifying the header file and C source file name, you can specify extern (can be externally referenced)/static (internal static binding), turn const (change prohibited) ON/OFF, and specify 64bit alignment.
With export, the C source file is created.
If static is selected, the header file is not created.
To borrow from another palette, open the page for the other palette, select the range and press the Copy button, select the page and position where you want to begin pasting, and then press the Paste button.
Copyright (C) 1998 NINTENDO Co.,Ltd.
Copyright (C) 1998 NINTENDO OF AMERICA, Inc.
Copyright (C) 1998 MONEGI CORPORATION.
Copyright (C) 1998 INTELLIGENT SYSTEMS Co.,Ltd.
All rights reserved.