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2. Specifications

  1. Files
    1. Editable types of files
    2. Importable types of files
    3. Exportable types of files
  2. Directories
    1. TPF directory
    2. TMF directory
    3. TLF directory
  3. Objects
    1. Project
    2. Picture
    3. Image
    4. Palette
  4. Functions
    1. Editing functions
      1. Picture
      2. Palette
      3. Image
    2. Drawing functions
      1. Pixel
      2. Pen
      3. Line
      4. Box
      5. Box fill
      6. Circle
      7. Circle fill
      8. Paint
      9. Pick with right-click
    3. Viewing functions
      1. Zoom function
      2. Grid display ON/OFF
      3. Preview function
    4. Plug-In functions
      1. Import BMP plug-in
      2. Import RGB plug-in
      3. Export C plug-in
      4. Preview IS-VIEWER64 plug-in
  5. Plug-In Interface
  6. File Formats
    1. TPF format
    2. TMF format
    3. TLF format

  1. Files

    TextureEditor can handle the following files:

    1. Editable types of files

      Texture project file
      (TPF)

      The file that manages a number of "pictures," where texture image files (TMF) and texture lookup table files (TLF)are registered together.
      N64 CITextureEditor can only open 1 such file.

      Expressed as a Makefile-like texture file.

      Texture image file
      (TMF)

      The file that handles the texture image.
      For a CI, if there is no color lookup table (if one is not attached) then the CI cannot be displayed.
      Currently, 4bit(16 color)/8bit(256 color) image files can be handled. With N64 CITextureEditor various editing can be done.

      This file is an uncompressed binary image file.

      Texture lookup table file
      (TLF)

      The file that handles CI texture colors. It is also called the palette
      Currently, 4bit (16 color)/8bit (256 color) palettes can be handled. With N64 CITextureEditor various editing can be done.

      This file is an uncompressed binary image file.

      BMP file�
      (BMP)

      BMP files can be handled as TMF/TLF. When the BMP file is read, the TLF is automatically extracted and created from the BMP. (The number of colors must be reduced to 16 or 256 colors.) Saving this with a TMF name makes it a TMF. The reverse is also possible.

      This file cannot be handled unless it is an uncompressed 4bit/8bit BMP file.

    2. Importable types of files

      The Import functions enable different-format files to be inserted into an image during editing.
      These are functions added from the
      plug-ins.

      The Import plug-ins automatically perform color reduction (reduction to 16/256 colors) and paste the file into the currently edited TMF/TLF. The current version does not perform this color reduction correctly. The cause is currently being investigated. If the conversion does not proceed well, we recommend using another image editing application to perform the color reduction, and then importing the file.

      BMP files Windows (uncompressed) bitmap files
      RGB files SGI (uncompressed) image files

    3. Exportable types of files

      The Export functions enable an image file to be converted into another format.
      These are functions added from the
      plug-ins.

      BMP files Windows (uncompressed) bitmap files
      RGB files SGI (uncompressed) image files
      C language source files The texture image file is turned into a compilable C language source file by CC/GCC. This file is just a binary image converted into a source file, so it alone cannot actually be displayed on the screen. It requires the use of a suitable display list.

  2. Directories

    The following directories are used with N64 CITextureEditor:

    1. TPF directory
    2. TMF directory
    3. TLF directory
  3. Objects

    The following objects are handled by N64 CITextureEditor:

    1. Project
    2. Picture
    3. Image
    4. Palette

        The palette is the TLF, the file with image data detached from the image.
        This object can be referenced by a picture.
        Currently, only lookup tables for 4bit/8bit CI textures can be handled.

  4. Functions
    1. Editing functions
      1. Pictures

        [Restricted] The picture editing functions do not support Undo/Redo and Cut & Paste.

        1. Add
        2. Edit
        3. Remove
      2. Palettes
        1. Select rectangle
            Selects a number of palettes for use together.
            Normally you select a single palette by moving the cursor above the palette and left-clicking the mouse. But you can select a number of palettes by pressing the left mouse button above a palette and dragging the cursor to draw a rectangle around the group you want to select. All palettes within the rectangle are selected for editing.
        2. Undo
        3. Redo
            Lets you redo what was just undone.
        4. Copy
            Copies the selected range to the clipboard.
        5. Paste
            Takes the palette data that was copied to the clipboard and inserts it starting from the selected position (or the upper-left position if a rectangle was selected, pasting all that was in the clipboard irregardless of the size of the selected region).
      3. Images
        1. Select rectangle
            Drag a rectangle to specify a region for editing.
        2. Undo
        3. Redo
            Lets you redo what was just undone.
        4. Cut
            Copies the selected region to the clipboard and then deletes it.
        5. Copy
            Copies the selected region to the clipboard.
        6. Paste
            Inserts the image that was copied to the clipboard.
            A select frame is prepared corresponding to the copy size, so please decide on the position and size.
            Changing the size will enlarge or reduce the image to fit that size. Pressing the Return key or clicking outside the range or switching operations will implement the paste.
            To cancel the paste, press the Escape key.
        7. Flip vertically
        8. Flip horizontally
    2. Drawing functions
      1. Pixel
          Draws one point. The point is drawn with the color currently assigned to the pen.
      2. Pen
          This is the "free draw" mode. The line is drawn with the color currently assigned to the pen.
      3. Line
          Draws a straight line. The line is drawn with with the color currently assigned to the pen.
      4. Box
          Draws a rectangle. The rectangle is drawn with with the color currently assigned to the pen.
      5. Box fill
          Draws a rectangle filled with the color currently assigned to the pen.
      6. Circle
          Draws a circular shape. The circle is drawn with the color currently assigned to the pen.
      7. Circle fill
          Draws a circle filled with the color currently assigned to the pen.
      8. Paint
          Fills the selected location with the color currently assigned to the pen.
      9. Pick with right-click
    3. View functions
      1. Zoom function
          Magnification can be 1x to 16x (100% ~ 1600%)
      2. Grid display ON/OFF
          Turns display of the 8x8 alignment grid ON/OFF.
      3. Preview functions
    4. Plug-in functions

      Plug-in functions expand the functionality of the application. A plug-in module is the module which carries out that plug-in function.
      There is a PlugIns subdirectory in the application folder where these plug-in modules are stored. When the application starts up, it automatically identifies these modules.
      (Details about the plug-ins can be viewed in the
      About dialog.

      Here we explain about the four plug-ins that were introduced from the start.

      1. BMP Import/Export plug-ins (MSBMP.DLL)
          BMP Import
          This function can be used to paste a Microsoft
          BMP file into the image currently being edited.
          If a color palette is already assigned to the image currently being edited, the BMP file is blended and pasted.
          (At this time, the contents of the palette are forcibly replaced, so if the Escape key is pressed to interrupt the paste, the palette is nevertheless changed.)
          If no palette has been assigned yet, then a new palette is created and assigned to the image.
          BMP Export
          This function can be used to save TMF/TLF as an uncompressed BMP.
      2. RGB Import/Export plug-ins(SGIRGB.DLL)
      3. C Export plug-in (TMFtoC.DLL)
          Saves the currently edited image as a C language file that can be used by NINTENDO64.
          A dialog opens to set the file specifications and the scope and label.
          1. Scope is determined by extern/static.
              When "extern" is selected, a source file (.c) and header file (.h) are output, and they can used as a compiled & linked module.
              When "static" is selected, only a source file (.c) is output, so you need add #include "texture1.c" etc. to a referenced source and combine this with the source file.
          2. const is the read-only specifier. Since the data is always in ROM, please check this item.
          3. The 64bit alignment check box specification only works for the GNU C compiler.
          4. label is the picture label name.
              For related labels, the label is automatically created by appending a character string to the base name specified by the user.
      4. IS-VIEWER64 Preview plug-in (Preview.DLL)
          This plug-in enables the currently edited texture to be previewed via the IS-VIEWER64.
          A number of basic operations and menus are provided on the IS-VIEWER64 side.

          Basic operations

          • L-R -- Switch menu pages
          • Z trigger -- Menu display ON/OFF
          • Control pad -- Move menu items
          • A/B Buttons -- Change values one at a time
          • Analog stick UP/DOWN -- Make big change to values
          • C Control Pad UP/DOWN -- Set value to maximum, minimum
          • C Control Pad LEFT/RIGHT -- Switch picture whose parameters are being manipulated
          Menus
          • Texture menu
            • Offset X,Y . . . Texture's offset position (X=-640~640/Y=-480~480: X,Y independent)
            • Scale X,Y . . . Texture's scale (00.10~10.00: X,Y independent)
            • Scale X&Y . . . Texture's scale (00.10~10.00: X,Y simultaneous) (Common to all pictures)
            • Back Ground . . . Background color (Common to all pictures)
          • Filter menu
            • Filter
              1. G_TF_POINT . . . Point sampling
              2. G_TF_AVERAGE . . . Average filtering
              3. G_TF_BILERP . . . Bilinear interpolation filtering
          • Combiner menu
            • Mode
              1. G_CC_DECALRGBA . . . Transfer the design as-is
              2. G_CC_PRIMITIVE . . . Transfer the primitive color
              3. G_CC_BLENDPE . . . Blend primitive color and environment color
            • Primitive . . . Primitive color
            • Environment . . . Environment color
          • Blender menu
            • Render Mode
              1. G_RM_AA_ZB_OPA_SURF . . . Opaque surface (Anti-aliased Z buffer algorithm)
              2. G_RM_AA_ZB_XLU_SURF . . . Translucent surface (Anti-aliased Z buffer algorithm)
              3. G_RM_AA_ZB_TEX_EDGE . . . Texture edge mode (Anti-aliased Z buffer algorithm)
  5. Plug-in Interface
  6. File format

      Click below to reference the documentation regarding the file formats handled by the N64 CITextureEditor.

    1. TPF format
    2. TMF format
    3. TLF format

Japanese


Return Copyright (C) 1998 NINTENDO Co.,Ltd.
Copyright (C) 1998 NINTENDO OF AMERICA, Inc.
Copyright (C) 1998 MONEGI CORPORATION.
Copyright (C) 1998 INTELLIGENT SYSTEMS Co.,Ltd.
All rights reserved.