N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





detail



README_DEMOS CONTENTS:

Shows you how to use multi-tiled textures. Including detailed textures and mipmap textures.

README CONTENTS:

n/a

DESCRIPTION:

You will appear in a first-person perspective floating over a 3D landscape that consists of a flowing river that nestled between two landforms. There is a solid light blue background used to simulate the sky.

CONTROLLER FUNCTIONS:

L Button: Toggles Dithering Modes R Button: Toggles Dithering Filter Up Pad: Move camera forward Down Pad: Move camera backward Left Pad: Move camera left Right Pad: Move camera right Up Arrow: No use Down Arrow: No use Left Arrow: No use Right Arrow: No use Stick: Look Start Button: Stop motion Z/G Button: No use A Buton: No use B Button: No use README_DEMOS:


Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.

Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998