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| gDPFillRectangle (F3, S2) | Renders a solid color rectangle. This function is normally used to clear the screen and to initialize the color buffer or Z buffer. |
| gDPScisFillRectangle (F3, S2) | Renders a solid color rectangle. This function is normally used to clear the screen and to initialize the color buffer or Z buffer. |
| gDPFullSync (F3, S2) | Signals the end of a frame |
| gDPLoadSync (F3, S2) | Synchronizes texture loads |
| gDPTileSync (F3, S2) | Synchronizes the settings of texture tiles |
| gDPPipeSync (F3, S2) | Synchronizes the attribute interpolation pipe |
| gDPLoadTLUT_pal16 (F3, S2) | Loads a texture look-up table into 1 of 16 palettes in texture memory (TMEM) |
| gDPLoadTLUT_pal256 (F3, S2) | Loads a texture look-up table into 1 of 256 palettes in texture memory (TMEM) |
| gDPLoadTextureBlock (F3, S2) | Loads a texture image in a contiguous block from DRAM to on-chip texture memory (TMEM) |
| gDPLoadTextureBlock_4b (F3, S2) | Loads a texture image in a contiguous block from DRAM to on-chip texture memory (TMEM) |
| gDPLoadTextureTile (F3, S2) | Loads a subtile of a larger texture image from DRAM to on-chip texture memory (TMEM) |
| gDPLoadTextureTile_4b (F3, S2) | Loads a subtile of a larger texture image from DRAM to on-chip texture memory (TMEM) |
| gDPLoadBlock (F3) | Loads a texture image in a contiguous block from DRAM to on-chip texture memory (TMEM). It should not be used in a program |
| gDPNoOp (F3, S2) | Does nothing but provide a few stall cycles for debugging purposes |
| gDPNoOpTag (F3, S2) | Does nothing but provide a few stall cycles for debugging purposes and includes a tag number to help with debugging |
| gDPPipelineMode (F3) | Sets the pipeline mode for the coherency of the span buffer |
| gDPSetBlendColor (F3, S2) | Sets the blend color in the RDP internal color register |
| gDPSetEnvColor (F3, S2) | Sets the environment color in the RDP internal color register |
| gDPSetFillColor (F3, S2) | Sets the fill color in the RDP internal color register |
| gDPSetFogColor (F3, S2) | Sets the fog color in the RDP internal color register |
| gDPSetPrimColor (F3, S2) | Sets the primitive color in the RDP internal color register |
| gDPSetColorImage (F3, S2) | Sets the framebuffer area for color images |
| gDPSetDepthImage (F3, S2) | Sets the framebuffer area for depth images |
| gDPSetTextureImage (F3, S2) | Sets the framebuffer area for texture images |
| gDPSetHilite1Tile (F3) | Sets texture parameters in RDP for specular highlight rendering |
| gDPSetHilite2Tile (F3) | Sets texture parameters in RDP for specular highlight rendering |
| gDPSetAlphaCompare (F3, S2) | Sets the alpha compare mode |
| gDPSetAlphaDither (F3, S2) | Sets (or disables) the type of alpha dithering to use |
| gDPSetColorDither (F3, S2) | Sets (or disables) various types of color dithering |
| gDPSetCombineMode (F3, S2) | Sets the color combiner (CC) modes |
| gDPSetConvert (F3, S2) | We currently cannot guarantee the behavior of YUV textures. |
| gDPSetTextureConvert (F3, S2) | We currently cannot guarantee the behavior of YUV textures. |
| gDPSetCycleType (F3, S2) | Sets the RDP cycle type |
| gDPSetDepthSource (F3, S2) | Sets the depth source value for comparing with the z buffer |
| gDPSetCombineKey (F3, S2) | We currently cannot guarantee the behavior of the chroma key functions. (But these can be used to specify registers for the color combiner.) |
| gDPSetKeyGB (F3, S2) | We currently cannot guarantee the behavior of the chroma key functions. (But these can be used to specify registers for the color combiner.) |
| gDPSetKeyR (F3, S2) | We currently cannot guarantee the behavior of the chroma key functions. (But these can be used to specify registers for the color combiner.) |
| gDPSetPrimDepth (F3, S2) | Sets the primitive depth (z) in the RDP |
| gDPSetRenderMode (F3, S2) | Sets the rendering modes of the blender |
| gDPSetScissor (F3, S2) | Sets the scissor box, which eliminates pixels drawn outside of the box region, in screen coordinates |
| gDPSetTextureDetail (F3, S2) | Settings for detail texture |
| gDPSetTextureFilter (F3, S2) | Sets the type of filter used when sampling a texture tile |
| gDPSetTextureLOD (F3, S2) | Enables or disables for LOD or MIP mapped textures |
| gDPSetTextureLUT (F3, S2) | Sets texel type of Texture Lookup Table (TLUT) |
| gDPSetTexturePersp (F3, S2) | Enables and disables for perspective-corrected texture maps |
| gDPSetTile (F3, S2) | Works with gDPSetTileSize to set up multi-tile texture modes like mip-mapping, detail, and sharpen |
| gDPSetTileSize (F3, S2) | Sets tile parameters that define the origin and extent of the texture tile |
| gDPClearOtherMode | Used with the Turbo3D microcode to initialize the RDP's "othermode" command. Unsupported. |
| gDPEndDisplayList | Used with the Turbo3D microcode to end an RDP display list. Unsupported. |