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Nintendo® Confidential




Mus Library Reference


MusHandleAsk()

Determine the number of active channels using a sound handle.

Syntax

  int MusHandleAsk(musHandle handle);

Arguments

  • handle is the sound handle

Explanation
Determine how many channels associated with the specified sound handle are currently being processed.

The handle must be a sound handle returned by MusStartSong(), MusStartEffect() or MusStartEffect2(). If an handle of zero is supplied, this function will always return zero.

Return Value
Number of channels currently being processed for the specified sound handle.

Example

  void PlayEntireSong(void *addr);
  {
    unsigned long handle;

    handle = MusStartSong(addr);
    while (MusHandleAsk(handle))
    CallNormalProcessing();
  }

  void AlwaysTriggerSoundEffect(void)
  {
    static unsigned long handle=0;

    if (MusHandleAsk(handle)==0)
    handle = MusStartEffect(RETRIGGER_SOUND);
  }

See Also
MusAsk()
MusStartSong()
MusStartEffect()
MusStartEffect2()


Nintendo® Confidential

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Copyright © 1998-1999
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Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999