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Mus Library Reference


MusHandleWaveAddress()

Get the wave lookup table address.

Syntax

  unsigned short *MusHandleWaveAddress(musHandle handle);

Arguments

  • handle is the sound handle

Explanation
Get the address of the wave lookup table being used for the sound channels associated with the specified sound handle. The wave lookup table is used by the library to convert internal sample numbers in songs and sound effect banks to sample bank indexes.

The handle must be a sound handle returned by MusStartSong(), MusStartSongFromMarker(), MusStartEffect() or MusStartEffect2() functions. If an handle of zero is supplied, this function will always return zero.

Return Value
Wave table lookup address.

Example

  unsigned short *DuplicateLookUp(musHandle handle)
  {
    int I, count;
    unsigned short *src, *dest;

    count = MusHandleWaveCount(handle);
    dest = MemMalloc(sizeof(unsigned short)*count);
    src = MusHandleWaveAddress(handle);

    for (I=0; I<count; I++)
      dest[I]=src[I];

    return (dest);
  }

See Also
MusHandleWaveCount()


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Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999