al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions Mus - Mus Library nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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MusPtrBankGetCurrent()Get the default sample bank. Syntax void *MusPtrBankGetCurrent(void); Arguments
Explanation
The default sample bank is used when the MusStartSong() or the MusStartSongFromMarker() functions are used to start songs, if no sample bank override has been defined with the MusPtrBankSetSingle() function. The default sample bank is used when the MusStartEffect() or the MusStartEffect2() function is used to start sound effects, if no sample bank override is defined. If a sample bank override has been specified with the MusFxBankSetPtrBank() function for the effect bank to which the triggering sound effect belongs, it will be used unless a higher priority override has been set with the MusPtrBankSetSingle() function. Return Value
Example void StackSampleBank(void *sample_addr) { sample_bank_stack[stack_ptr++]=MusPtrBankGetCurrent(); MusPtrBankSetCurrent(sample_addr); } void UnStackSampleBank(void) { MusPtrBankSetCurrent(sample_bank_stack[--stack_ptr]); } See Also
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