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LeoResetClear
Syntax
#include <leo.h>
void LeoResetClear(void);
Explanation
It cancels the N64 Disk Drive reset state. For a Game Pak-startup game, the "reset state" is entered immediately after Leo Manager starts up, and a LEO_ERROR_POWERONRESET_DEVICERESET_OCCURED error arises no matter which function is called. Use this function to cancel the reset state.
Note that you should use this function for a Game Pak-startup game only, and use it directly after Leo Manager has started up. If the LEO_ERROR_POWERONRESET_DEVICERESET_OCCURED error arises at any other time, do not try to deal with the error by using this function to cancel the reset state.
For more detailed information, please see the "Error-Handling Sequences" section of the N64 Disk Drive Programmer's Guide.
See Also
Leo
LeoCreateLeoManager
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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