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gDPFillRectangle (F3, S2) | Renders a solid color rectangle. This function is normally used to clear the screen and to initialize the color buffer or Z buffer. |
gDPScisFillRectangle (F3, S2) | Renders a solid color rectangle. This function is normally used to clear the screen and to initialize the color buffer or Z buffer. |
gDPFullSync (F3, S2) | Signals the end of a frame |
gDPLoadSync (F3, S2) | Synchronizes texture loads |
gDPTileSync (F3, S2) | Synchronizes the settings of texture tiles |
gDPPipeSync (F3, S2) | Synchronizes the attribute interpolation pipe |
gDPLoadTLUT_pal16 (F3, S2) | Loads a texture look-up table into 1 of 16 palettes in texture memory (TMEM) |
gDPLoadTLUT_pal256 (F3, S2) | Loads a texture look-up table into 1 of 256 palettes in texture memory (TMEM) |
gDPLoadTextureBlock (F3, S2) | Loads a texture image in a contiguous block from DRAM to on-chip texture memory (TMEM) |
gDPLoadTextureBlock_4b (F3, S2) | Loads a texture image in a contiguous block from DRAM to on-chip texture memory (TMEM) |
gDPLoadTextureTile (F3, S2) | Loads a subtile of a larger texture image from DRAM to on-chip texture memory (TMEM) |
gDPLoadTextureTile_4b (F3, S2) | Loads a subtile of a larger texture image from DRAM to on-chip texture memory (TMEM) |
gDPLoadBlock (F3) | Loads a texture image in a contiguous block from DRAM to on-chip texture memory (TMEM). It should not be used in a program |
gDPNoOp (F3, S2) | Does nothing but provide a few stall cycles for debugging purposes |
gDPNoOpTag (F3, S2) | Does nothing but provide a few stall cycles for debugging purposes and includes a tag number to help with debugging |
gDPPipelineMode (F3) | Sets the pipeline mode for the coherency of the span buffer |
gDPSetBlendColor (F3, S2) | Sets the blend color in the RDP internal color register |
gDPSetEnvColor (F3, S2) | Sets the environment color in the RDP internal color register |
gDPSetFillColor (F3, S2) | Sets the fill color in the RDP internal color register |
gDPSetFogColor (F3, S2) | Sets the fog color in the RDP internal color register |
gDPSetPrimColor (F3, S2) | Sets the primitive color in the RDP internal color register |
gDPSetColorImage (F3, S2) | Sets the framebuffer area for color images |
gDPSetDepthImage (F3, S2) | Sets the framebuffer area for depth images |
gDPSetTextureImage (F3, S2) | Sets the framebuffer area for texture images |
gDPSetHilite1Tile (F3) | Sets texture parameters in RDP for specular highlight rendering |
gDPSetHilite2Tile (F3) | Sets texture parameters in RDP for specular highlight rendering |
gDPSetAlphaCompare (F3, S2) | Sets the alpha compare mode |
gDPSetAlphaDither (F3, S2) | Sets (or disables) the type of alpha dithering to use |
gDPSetColorDither (F3, S2) | Sets (or disables) various types of color dithering |
gDPSetCombineMode (F3, S2) | Sets the color combiner (CC) modes |
gDPSetConvert (F3, S2) | We currently cannot guarantee the behavior of YUV textures. |
gDPSetTextureConvert (F3, S2) | We currently cannot guarantee the behavior of YUV textures. |
gDPSetCycleType (F3, S2) | Sets the RDP cycle type |
gDPSetDepthSource (F3, S2) | Sets the depth source value for comparing with the z buffer |
gDPSetCombineKey (F3, S2) | We currently cannot guarantee the behavior of the chroma key functions. (But these can be used to specify registers for the color combiner.) |
gDPSetKeyGB (F3, S2) | We currently cannot guarantee the behavior of the chroma key functions. (But these can be used to specify registers for the color combiner.) |
gDPSetKeyR (F3, S2) | We currently cannot guarantee the behavior of the chroma key functions. (But these can be used to specify registers for the color combiner.) |
gDPSetPrimDepth (F3, S2) | Sets the primitive depth (z) in the RDP |
gDPSetRenderMode (F3, S2) | Sets the rendering modes of the blender |
gDPSetScissor (F3, S2) | Sets the scissor box, which eliminates pixels drawn outside of the box region, in screen coordinates |
gDPSetTextureDetail (F3, S2) | Settings for detail texture |
gDPSetTextureFilter (F3, S2) | Sets the type of filter used when sampling a texture tile |
gDPSetTextureLOD (F3, S2) | Enables or disables for LOD or MIP mapped textures |
gDPSetTextureLUT (F3, S2) | Sets texel type of Texture Lookup Table (TLUT) |
gDPSetTexturePersp (F3, S2) | Enables and disables for perspective-corrected texture maps |
gDPSetTile (F3, S2) | Works with gDPSetTileSize to set up multi-tile texture modes like mip-mapping, detail, and sharpen |
gDPSetTileSize (F3, S2) | Sets tile parameters that define the origin and extent of the texture tile |
gDPClearOtherMode | Used with the Turbo3D microcode to initialize the RDP's "othermode" command. Unsupported. |
gDPEndDisplayList | Used with the Turbo3D microcode to end an RDP display list. Unsupported. |