gDPLoadTLUT_pal256 [macro]
Syntax
#include <ultra64.h> /* gbi.h */
gDPLoadTLUT_pal256(Gfx *gdl, u32 dram)
gsDPLoadTLUT_pal256(u32 dram)
Arguments
- gdl is the display list pointer
- dram is the texture lookup table (TLUT) address (64-bit alignment)
Explanation
Transfers a TLUT (dram) to a portion of texture memory (TMEM). TLUTs are located in the high half of TMEM (the upper 256 words). Accordingly, color index textures are always loaded in the low half (the lower 256 words.) TLUT can use either 16-bit RGBA type texels or 16-bit IA type texels. The high half of TMEM is used for the palette's 256 entries. The texel type is selected with g*DPSetTextureLUT. For a more detailed explanation about this, see Chapter 12, "RDP Programming," and Chapter 13, "Texture Mapping," in the N64 Online Programming Manual.
Notes
Addresses in TMEM are divided into a high half and a low half, as shown below:
See Also
gDPLoadTextureBlock
gDPLoadTextureTile
gDPLoadTLUT_pal16
gDPSetTextureLUT
Revision History
2/1/99 Completely rewritten.
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Last Updated April, 1999
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