gDPSetTextureConvert [macro]
Syntax
#include "gbi.h"
gDPSetTextureConvert(Gfx *gdl,
unsigned int type)
gsDPSetTextureConvert(unsigned int type)
Arguments
- gdl is the pointer to the graphics display list.
- type is the type
G_TC_CONV
G_TC_FILTCONV
G_TC_FILT)
Explanation
This macro controls the texture filter unit, selecting whether the output should be filtered (G_TC_FILT), color-converted from YUV to RGB (G_TC_CONV), or both color-converted and filtered (G_TC_FILTCONV).
Notes
The default hardware state (mode bits all 0s) represents G_TC_CONV, which is not a very good default state because it is rarely used.
A common bug is to have your filtered, textured, display list completed, yet the texture still looks incorrect due to a missing
G_TC_FILT, which inadvertently color-converts the texture.
See Also
gDPSetConvert
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Copyright © 1998-1999
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Last Updated April, 1999
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