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gDPSetTexturePersp [macro]

Enables/disables texture map perspective correction.

Syntax

#include <ultra64.h>  /* gbi.h */
gDPSetTexturePersp(Gfx *gdl, u32 enable)
gsDPSetTexturePersp(u32 enable)

Arguments

  • gdl is the display list pointer.

  • enable is the perspective correction flag:
    G_TP_NONE (Disable perspective correction)
    G_TP_PERSP (Enable perspective correction)

Explanation
Enables/disables perspective correction in texture sampling mode. When perspective correction is turned on, texture coordinates are corrected at every pixel by the RDP. For details, see Section 12.4.6, "Texture-Sampling Modes," in the N64 Online Programming Manual.

Notes
Perspective correction must be enabled when you are rendering textured triangles, regardless of whether you are using perspective projection or orthogonal projection. This is because perspective correction improves the precision of the texture coordinates. On the other hand, you should always disable perspective correction when drawing textured rectangles (hardware sprites).

See Also
gDPSetPrimColor
gDPSetTextureDetail
gDPSetTextureLOD
gDPSetTextureLUT

Revision History
2/1/99 Completely rewritten.




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Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999