gDPTileSync [macro]
Makes texture tile attribute updating wait during primitive rendering.
Syntax
#include <ultra64.h> /* gbi.h */
gDPTileSync(Gfx *gdl)
gsDPTileSync(void)
Arguments
- gdl is the display list pointer.
Explanation
Puts the texture tile attribute update in a wait state in order to synchronize it with pixel rendering.
For details, see Section 12.2.2 "Synchronization" in the N64 Online Programming Manual.
Notes
g*DPTileSync is included in the gDPLoadTexture* macro so it is usually not necessary.
See Also
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b
Revision History
2/1/99 Completely rewritten.
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Copyright © 1998-1999
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Last Updated April, 1999
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