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gDPTileSync [macro]

Makes texture tile attribute updating wait during primitive rendering.

Syntax

#include <ultra64.h> /* gbi.h */
gDPTileSync(Gfx *gdl)
gsDPTileSync(void)

Arguments

  • gdl is the display list pointer.

Explanation
Puts the texture tile attribute update in a wait state in order to synchronize it with pixel rendering.

For details, see Section 12.2.2 "Synchronization" in the N64 Online Programming Manual.

Notes
g*DPTileSync is included in the gDPLoadTexture* macro so it is usually not necessary.

See Also
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b

Revision History
2/1/99 Completely rewritten.




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Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999