gDPLoadSync [macro]
Syntax
#include <ultra64.h> /*gbi.h*/
gDPLoadSync(Gfx *gdl)
gsDPLoadSync(void)
Arguments
- gdl is the display list pointer
Explanation
Waits for texture to load in order to synchronize texture loading with pixel rendering.
For details, please see Section 12.2.2 "Synchronization," in the N64 Online Programming Manual.
Notes
Since g*DPLoadSync is already incorporated inside the gDPLoadTexture* macro, this is normally not needed.
See Also
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b
Revision History
2/1/99 Completely rewritten.
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Copyright © 1998
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Last updated March 1998
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