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N64® Functions Menu
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alCSPGetChlFXMix
Syntax
#include <libaudio.h>
u8 alCSPGetChlFXMix(ALCSPlayer *seqp, u8 chan);
Arguments
- seqp is the pointer to compressed MIDI sequence player
- chan is the target (0 based) MIDI channel
Explanation
It returns the effect mix for the given MIDI channel. A
value of 0 indicates that the sound is completely dry, and 127 indicates
the sound is completely wet. Because messages generated by
the alCSPSetChlFXMix function are not processed until the next call to alAudioFrame, a
call to alCSPSetChlFXMix followed by a call to alCSPGetChlFXMix within
the same frame will not reflect the new value.
See Also
alCSPSetChlFXMix
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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