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alCSPGetChlPriority

Syntax
#include <libaudio.h>
u8 alCSPGetChlPriority(ALCSPlayer *seqp, u8 chan);

Arguments

  • seqp is the pointer to compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
Explanation
It returns the priority for the given MIDI channel. A value of 0 is lowest priority, and 127 is highest priority. Because channel priority isn't updated until the next call to alAudioFrame, a call to alCSPSetChlPriority followed by another call to alCSPGetChlPriority within the same frame will not reflect the new value.

See Also
alCSPSetChlPriority



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999