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alCSPGetVol
Syntax
#include <libaudio.h>
s16 alCSPGetVol(ALCSPlayer *seqp);
Arguments
- seqp is the pointer to the compressed MIDI sequence player
Explanation
It returns the overall sequence volume at the end of the last
call to alAudioFrame. A value of 0x7fff indicates full volume and a value
of 0 indicates off. Negative values are not allowed.
Because messages generated by alCSPSetVol are not processed until the
next call of alAudioFrame, a call to alCSPSetVol followed by a call to
alCSPGetVol within the same frame will not reflect the new value.
Note
Individual channels also have volume levels that you can obtain by using the
alCSPGetChlVol function.
See Also
alCSPSetVol
alCSPGetChlVol
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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