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alCSPSetChlPan

Sytnax
#include <libaudio.h>
void    alCSPSetChlPan(ALCSPlayer *seqp, u8 chan, ALPan pan);

Arguments

  • seqp is the pointer to compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
  • pan is the pan (balance) position for the MIDI channel
Explanation
It sets the pan position for the given MIDI channel. A value of 0 is hard left, 64 is center, and 127 is hard right. Subsequent pan controllers (Cntrl 10) in the sequence will override the effect of this call.

See Also
alCSPGetChlPan
alCSPSendMidi
alCSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999