N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
alCents2Ratio
Syntax
#include <libaudio.h>
f32 alCents2Ratio(s32 cents);
Arguments
- cents is the value measured in cents (a cent is 100th of a whole step)
Explanation
It is a utility routine for converting a detune value (measured
in cents) into a ratio to be multiplied against the base pitch. Negative
values lower the pitch, and positive values raise the pitch.
Example
A value of 1200 cents will produce a ratio value of 2, which when
multiplied times the base pitch, will produce a pitch one octave higher.
A value of -1200 will produce a ratio value of 0.5, which when multiplied
against the base pitch will produce a pitch of one octave lower.
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|