N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
alHeapCheck
Syntax
#include <libaudio.h>
s32alHeapCheck(ALHeap *hp);
Arguments
- hp is the pointer to the ALHeap structure to check
Explanation
In the debugging version of the libultra library (libultra_d), this function examines
entries in the audio heap, represented by hp , to try to determine if the
heap has been corrupted. If a heap corruption is detected, this function prints the
file and line where the heap may have been corrupted and returns 1.
Otherwise, it returns 0. It can not catch all corrupted heaps.
In the non-debug version of the library (libultra), alHeapCheck does nothing.
See Also
alHeapInit
alHeapAlloc
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|