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alSeqGetLoc
Syntax
#include <libaudio.h>
void alSeqGetLoc(ALSeq *seq, ALSeqMarker *marker);
Arguments
- seq is the pointer to the sequence
- marker is the pointer to the marker to be filled in with the current sequence location
Explanation
It initializes the marker with the current sequence location. This
can be used by the alSeqSetLoc function to later position the sequence playback at
this point.
See Also
alSeqSetLoc
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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