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alSeqNew
Syntax
#include <libaudio.h>
void alSeqNew(ALSeq *seq, u8 *ptr, s32 len);
Arguments
- seq is the pointer to the ALSeq structure that you want to initialize
- ptr is the pointer to the MIDI data
- len is the length of the MIDI data in bytes
Explanation
To play a MIDI sequence with the Sequence Player, you must first
initialize the ALSeq runtime data structure with a pointer to the MIDI sequence data (ptr) and the length of the data (len). Note that the MIDI sequence must be a Type 0 Standard MIDI file as
specified by the MIDI Manufacturer's Association. You can use the midicvt
tool to convert from a Type 1 sequence to a Type 0 sequence.
See Also
alSeq
midicvt
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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