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alSeqNewMarker
Syntax
#include <libaudio.h>
void alSeqNewMarker(ALSeq *seq, ALSeqMarker *m, u32 ticks);
Arguments
- seq is the pointer to the ALSeq structure to operate on
- m is the pointer to the ALSeqMarker to initialize
- ticks is the sequence location, in MIDI clock ticks, to be represented by the marker
Explanation
It initializes a sequence marker at the location specified in
ticks. The sequence marker contains sequence state information that is required
to locate and play the sequence from that point.
See Also
alSeq
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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