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alSeqpDelete
Syntax
#include <libaudio.h>
void alSeqpDelete(ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the sequence player structure to be deleted
Explanation
It signs out of the synthesis driver. You must first call the
alSeqpStop function to make sure that there are no playing voices. Note that alSeqpDelete does not free any memory.
See Also
alSeqpNew
alSeqpStop
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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