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alSeqpGetChlFXMix
Syntax
#include <libaudio.h>
u8 alSeqpGetChlFXMix(ALSeqPlayer *seqp, u8 chan);
Arguments
- seqp is the pointer to the Type 0 MIDI sequence player
- chan is the target (0 based) MIDI channel
Explanation
It returns the effect mix for the given MIDI channel. A
value of 0 indicates the sound is completely dry, and 127 indicates
the sound is completely wet. Because messages generated by
alSeqpSetChlFXMix are not processed until the next call to alAudioFrame,
a call to alSeqpSetChlFXMix followed by a call to alSeqpGetChlFXMix
within the same frame will not reflect the new value.
See Also
alSeqpSetChlFXMix
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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