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alSeqpGetTempo
Syntax
#include <libaudio.h>
s32 alSeqpGetTempo(ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to a Type 0 MIDI sequence player
Explanation
It returns the tempo that was active at the end of the last call to
alAudioFrame, in microseconds per quarter note, of the target sequence.
Because messages generated by alSeqpSetTempo are not processed until the
next call to alAudioFrame, a call to alSeqpSetTempo followed by a call to
alSeqpGetTempo within the same frame will not reflect the new value.
See Also
alSeqpSetTempo
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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