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alSeqpSetBank
Syntax
#include <libaudio.h>
void alSeqpSetBank(ALSeqPlayer *seqp, ALBank *b);
Arguments
- seqp is the pointer to the sequence player
- b is the pointer to the instrument bank to use
Explanation
It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. You must first load the bank into RAM and initialize it by calling alBnkfNew before the bank can be used by alSeqpSetBank.
See Also
alBnkfNew
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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