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alSeqpSetChlPan
Syntax
#include <libaudio.h>
void alSeqpSetChlPan(ALSeqPlayer *seqp, u8 chan, ALPan pan);
Arguments
- seqp is a pointer to a MIDI sequence player
- chan is the target (0 based) MIDI channel
- pan is the pan (balance) position for the MIDI channel
Explanation
It sets the pan position for the given MIDI channel. A value
of 0 is hard left, 64 is center, and 127 is hard right. Subsequent pan
controllers (Cntrl 10) in the sequence will override the effect of this
call.
See Also
alSeqpGetChlPan
alSeqpSendMidi
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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