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alSeqpSetChlPriority
Syntax
#include <libaudio.h>
void alSeqpSetChlPriority(ALSeqPlayer *seqp, u8 chan, u8 priority);
Arguments
- seqp is pointer to the sequence player
- chan is the target (zero-based) MIDI channel
- priority is the priority for the MIDI channel
Explanation
It sets the priority for the given MIDI channel. A
value of 0 is lowest priority, and 127 is highest priority.
See Also
alSeqpGetChlPriority
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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