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alSndpGetSound

Syntax
#include <libaudio.h>
ALSndId  alSndpGetSound(ALSndPlayer *sndp);

Arguments

  • sndp is the pointer to a sound player

Explanation
It returns the id of the current target sound. If no target is set, it returns -1.

See Also
alSndpSetSound



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999