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alSndpStop
Syntax
#include <libaudio.h>
void alSndpStop(ALSndPlayer *sndp);
Arguments
- sndp is the pointer to a sound player
Explanation
It stops playing the current target sound. This forces the sound into the
release phase of its envelope. If the sound is not playing this call will have
no effect. To set the target sound, call alSndpSetSound.
See Also
alSndpSetSound
alSndpGetState
alSndpPlay
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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