N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





alSynStopVoice

Syntax
#include <libaudio.h>
void alSynStopVoice(ALSynth *drvr, ALVoice *voice);

Arguments

  • drvr is the pointer to the synthesizer driver
  • voice is the pointer to a voice

Explanation
It stops generating audio samples with the specified voice. You should fade the volume of the voice to zero before stopping it. If you don't, clicks in the audio output can occur.

Warning
This function should only be called from within an ALVoiceHandler routine.

See Also
alSynAllocVoice
alSynStartVoice
alAudioFrame



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999