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alSynStopVoice
Syntax
#include <libaudio.h>
void alSynStopVoice(ALSynth *drvr, ALVoice *voice);
Arguments
- drvr is the pointer to the synthesizer driver
- voice is the pointer to a voice
Explanation
It stops generating audio samples with the specified voice. You should
fade the volume of the voice to zero before stopping it. If you don't, clicks in
the audio output can occur.
Warning
This function should only be called from within an ALVoiceHandler routine.
See Also
alSynAllocVoice
alSynStartVoice
alAudioFrame
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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