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n_alCSPGetTempo

Syntax
#include <n_libaudio.h>
s32  n_alCSPGetTempo(N_ALCSPlayer *seqp);

Arguments

  • seqp is the pointer to the compressed MIDI sequence player

Explanation
This function is available in the n_audio library. It returns the tempo at the end of the last call to n_alAudioFrame, in microseconds per quarter note, of the target sequence. Because messages generated by n_alCSPSetTempo are not processed until the next call to n_alAudioFrame, a call to n_alCSPSetTempo followed by a call to n_alCSPGetTempo within the same frame will not reflect the new value.

See Also
n_alCSPSetTempo
alCSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999