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n_alCSPSetBank

Syntax
#include <n_libaudio.h>
void n_alCSPSetBank(N_ALCSPlayer *seqp, ALBank *b);

Arguments

  • seqp is the pointer to the compressed MIDI sequence player
  • b is the pointer to the instrument bank to use

Explanation
This function is available in the n_audio library. It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. The bank must be loaded into RAM and initialized by calling alBnkfNew before being used by the n_alCSPSetBank function.

See Also
alCSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999